Skip to content

Instantly share code, notes, and snippets.

code/modules/projectiles/gun.dm, line 932, column 31:
error: /obj/item/weapon/gun/proc/Fire sets SpacemanDMM_should_not_sleep but calls blocking built-in(s)
- 933:2: SpacemanDMM_should_not_sleep set here
- 1059:4: sleep() called here
code/modules/projectiles/gun.dm, line 932, column 31:
error: /obj/item/weapon/gun/proc/Fire sets SpacemanDMM_should_not_sleep but calls blocking proc /obj/item/weapon/gun/proc/Fire
- 933:2: SpacemanDMM_should_not_sleep set here
- 999:9: /obj/item/weapon/gun/proc/Fire() called here
- 1059:4: sleep() called here
@-moz-document domain(rivalregions.com) {
.tran_chat {
display: block;
}
}
var prof_trig;
var war_type = [7, 31];
var attack_reg = [19309];
var defend_reg = [19302, 19301, 19308, 19310];
var Law_URLs = new Array;
var i = 0;
for (; i < war_type["length"]; i++) {
var j = 0;
for (; j < attack_reg["length"]; j++) {
var k = 0;
#!/usr/bin/env ruby
require 'eventmachine'
require 'websocket-eventmachine-client'
require 'elasticsearch'
require 'json'
require 'uri'
require 'cgi'
class KeyboardHandler < EventMachine::Connection
#!/usr/bin/env ruby
require 'eventmachine'
require 'websocket-eventmachine-client'
require 'json'
require 'uri'
require 'cgi'
require 'curses'
if (ARGV.length != 3)
[center]
[img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSVICQsSsjLsH294uVLo7wg8uDQXexCPjZxVotUJHOyepouRcXw[/img]
[/center]
[center][rr][size=30px][color=#375D81]Candidature aux Elections Présidentielles[/color][/size][/rr] [/center]
[justify]Bonjour à tous une fois de plus ! Vous vous en doutez sûrement, ce soir ont lieues les prochaines élections aux présidentielles de notre bien aimée République Française. Je suis fière d'aujourd'hui me présenter en nom de l'UCF pour prendre la suite de la présidence d'Aē∂∂āи.[/justify]
[center][img]https://minecraft.fr/wp-content/uploads/2018/01/Admin_Arabesque_2.png[/img][/center]
@fira
fira / unrolled_process_machines_power
Created June 22, 2014 15:31
Unrolled Process_Machines_Power
datum/controller/game_controller/proc/process_machines_power()
var/i=1
while(i<=active_areas.len)
var/area/A = active_areas[i]
if(A.powerupdate && A.master == A)
A.powerupdate -= 1
for(var/area/SubArea in A.related)
for(var/obj/machinery/M in SubArea)
if(M)
@fira
fira / process_machines_power
Last active August 29, 2015 14:02
Flattened
datum/controller/game_controller/proc/process_machines_power()
for(var/area/A in active_areas)
/* Remove disabled areas that don't belong in here */
if(!A.apc.len || (A.master != A))
A.powerupdate = 0
active_areas.Remove(A)
else if(A.powerupdate--)
for(var/area/SubArea in A.related)
for(var/obj/machinery/M in SubArea)
/*
author: fira <loyauflorian@gmail.com>
consider this under GPLv3, have fun modifying and resharing ^=^
feel free to remove the author line aswell */
/* Read important math notes down in calc code, and please bear with me, i didn't have time to implement rightmost GUI functions fully or make the source pretty */
<style>
td { text-align:center; }
Sectors overview:
- 1: Station
- 2: CentComm, Syndie, etc (Unreachable)
- 3: Tcomms
- 4: DJ, Derelict
- 5: Asteroid
- 6: ???
Escape: 192,132
Shuttle cockpit: 219,142