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firebellys / ParticleFollow.cs
Last active October 27, 2023 06:46
Unity 3D script for Particle Attraction / Follow. Attach to target object.
// A lifetime based particle attractor for Unity
// July 23, 2016
// CaranElmoth
// http://www.oldschoolpixels.com/?p=669
using UnityEngine;
public class ParticleAttractorBhv : MonoBehaviour
{
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firebellys / SlowRevealScript.cs
Created November 13, 2016 04:01
A slow reveal script with paging support for TextMeshPro
// Copyright (C) 2014 - 2016 Stephan Bouchard - All Rights Reserved
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System.Collections;
using TMPro;
using UnityEngine;
namespace Assets.Scripts
{
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firebellys / The Technical Interview Cheat Sheet.md
Last active August 25, 2015 19:29 — forked from tsiege/The Technical Interview Cheat Sheet.md
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

Studying for a Tech Interview Sucks, so Here's a Cheat Sheet to Help

This list is meant to be a both a quick guide and reference for further research into these topics. It's basically a summary of that comp sci course you never took or forgot about, so there's no way it can cover everything in depth. It also will be available as a gist on Github for everyone to edit and add to.

Data Structure Basics

###Array ####Definition:

  • Stores data elements based on an sequential, most commonly 0 based, index.
  • Based on tuples from set theory.