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@firenz
Created July 8, 2018 17:50
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UE4 gitignore
### Unreal Engine 4 ###
# Visual Studio 2015 user specific files
**/.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
**/SourceArt/**/*.png
**/SourceArt/**/*.tga
# Binary Files
**/Binaries/*
**/Plugins/*/Binaries/*
# Builds
**/Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!**/Build/*/
**/Build/*/**
!**/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!**/Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
**/Saved/*
# Compiled source files for the engine to use
**/Intermediate/*
**/Plugins/*/Intermediate/*
# Cache files for the editor to use
**/DerivedDataCache/*
### Windows ###
# Windows thumbnail cache files
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
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