Last active
September 8, 2023 02:24
-
-
Save fisherds/a4346c15d6a53f9d2dc571c4929a1341 to your computer and use it in GitHub Desktop.
Unit testing for the Tic-Tac-Toe model object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import "package:test/test.dart"; | |
import "tic_tac_toe_game.dart"; | |
void main() { | |
late TicTacToeGame game; | |
setUp(() { | |
game = TicTacToeGame(); | |
}); | |
test("Initial Game", () { | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
expect(game.board.length, equals(9)); | |
expect(game.board[0], equals(TicTacToeMark.none)); | |
expect(game.board[8], equals(TicTacToeMark.none)); | |
}); | |
test("X center", () { | |
game.pressedSquare(4); | |
expect(game.state, equals(TicTacToeState.oTurn)); | |
expect(game.board[4], equals(TicTacToeMark.x)); | |
expect(game.board[0], equals(TicTacToeMark.none)); | |
expect(game.board[8], equals(TicTacToeMark.none)); | |
}); | |
test("X win", () { | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(4); | |
expect(game.state, equals(TicTacToeState.oTurn)); | |
game.pressedSquare(2); | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(0); | |
expect(game.state, equals(TicTacToeState.oTurn)); | |
game.pressedSquare(5); | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(8); | |
expect(game.state, equals(TicTacToeState.xWon)); | |
}); | |
test("O win", () { | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(0); | |
expect(game.state, equals(TicTacToeState.oTurn)); | |
game.pressedSquare(2); | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(3); | |
expect(game.state, equals(TicTacToeState.oTurn)); | |
game.pressedSquare(5); | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(1); | |
expect(game.state, equals(TicTacToeState.oTurn)); | |
game.pressedSquare(8); | |
expect(game.state, equals(TicTacToeState.oWon)); | |
}); | |
test("Tie", () { | |
game.board = [ | |
TicTacToeMark.x, | |
TicTacToeMark.x, | |
TicTacToeMark.o, | |
TicTacToeMark.o, | |
TicTacToeMark.o, | |
TicTacToeMark.x, | |
TicTacToeMark.x, | |
TicTacToeMark.o, | |
TicTacToeMark.none | |
]; | |
game.pressedSquare(8); | |
expect(game.state, equals(TicTacToeState.tie)); | |
}); | |
test("Invalid index testing", () { | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(999); | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
game.pressedSquare(-10); | |
expect(game.state, equals(TicTacToeState.xTurn)); | |
}); | |
test("Beyond a Tie", () { | |
game.board = [ | |
TicTacToeMark.x, | |
TicTacToeMark.x, | |
TicTacToeMark.o, | |
TicTacToeMark.o, | |
TicTacToeMark.o, | |
TicTacToeMark.x, | |
TicTacToeMark.x, | |
TicTacToeMark.o, | |
TicTacToeMark.none | |
]; | |
game.pressedSquare(8); | |
expect(game.state, equals(TicTacToeState.tie)); | |
game.pressedSquare(2); | |
expect(game.state, equals(TicTacToeState.tie)); | |
game.pressedSquare(4); | |
expect(game.state, equals(TicTacToeState.tie)); | |
}); | |
test("Beyond a Win", () { | |
game.board = [ | |
TicTacToeMark.x, | |
TicTacToeMark.x, | |
TicTacToeMark.none, | |
TicTacToeMark.o, | |
TicTacToeMark.o, | |
TicTacToeMark.none, | |
TicTacToeMark.none, | |
TicTacToeMark.none, | |
TicTacToeMark.none | |
]; | |
game.pressedSquare(2); | |
expect(game.state, equals(TicTacToeState.xWon)); | |
game.pressedSquare(8); | |
expect(game.state, equals(TicTacToeState.xWon)); | |
game.pressedSquare(1); | |
expect(game.state, equals(TicTacToeState.xWon)); | |
}); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment