Created
November 17, 2015 19:52
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Projectile script
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using UnityEngine; | |
using System.Collections; | |
public class LaserProjectile : MonoBehaviour { | |
public float speed = 2f; //speed at which the projectile travels in world space | |
public int damage = 25; //damage dealt to other objects this projectile hits | |
private Transform thisTransform; //cached transform for this projectile | |
public Transform lasterHitFXPrefab; | |
void Start () { | |
thisTransform = transform; | |
} | |
void Update () { | |
thisTransform.position += Time.deltaTime * speed * thisTransform.forward; | |
} | |
void OnCollisionEnter (Collision collisionTemp) { | |
if(collisionTemp.gameObject.tag == "Enemy") { | |
collisionTemp.gameObject.SendMessage("TakeDamage", damage, SendMessageOptions.DontRequireReceiver); | |
ContactPoint contact = collisionTemp.contacts[0]; | |
Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal); | |
Vector3 pos = contact.point; | |
Instantiate (lasterHitFXPrefab, pos, rot); | |
Destroy (gameObject); | |
} | |
} | |
} |
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