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FARCOBRAMK1 from Elite
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PVector[] v = new PVector[]{ | |
new PVector(46,-6,78), | |
new PVector(-43,-6,78), | |
new PVector(1,25,-12), | |
new PVector(-88,10,-78), | |
new PVector(94,10,-78), | |
new PVector(-130,-6,30), | |
new PVector(133,-6,30), | |
new PVector(127,-6,-57), | |
new PVector(-133,-6,-57), | |
new PVector(94,-25,-77), | |
new PVector(-88,-25,-78), | |
new PVector(-25,3,47), | |
new PVector(29,3,47), | |
new PVector(29,0,60), | |
new PVector(-25,0,60), | |
new PVector(1,1,-78), | |
new PVector(46,-15,-78), | |
new PVector(61,0,-78), | |
new PVector(-61,0,-78), | |
new PVector(-46,-15,-78)}; | |
PShape cobra; | |
void setup(){ | |
size(500, 500, P3D); | |
frameRate(25); | |
smooth(); | |
cobra = createShape(); | |
cobra.beginShape(TRIANGLES); | |
cobra.fill(0, 0, 0); | |
cobra.stroke(255); | |
cobra.vertex(v[0].x, v[0].y, v[0].z); | |
cobra.vertex(v[1].x, v[1].y, v[1].z); | |
cobra.vertex(v[2].x, v[2].y, v[2].z); | |
cobra.vertex(v[2].x, v[2].y, v[2].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[4].x, v[4].y, v[4].z); | |
cobra.vertex(v[0].x, v[0].y, v[0].z); | |
cobra.vertex(v[2].x, v[2].y, v[2].z); | |
cobra.vertex(v[4].x, v[4].y, v[4].z); | |
cobra.vertex(v[2].x, v[2].y, v[2].z); | |
cobra.vertex(v[1].x, v[1].y, v[1].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[5].x, v[5].y, v[5].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[1].x, v[1].y, v[1].z); | |
cobra.vertex(v[5].x, v[5].y, v[5].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[1].x, v[1].y, v[1].z); | |
cobra.vertex(v[6].x, v[6].y, v[6].z); | |
cobra.vertex(v[0].x, v[0].y, v[0].z); | |
cobra.vertex(v[4].x, v[4].y, v[4].z); | |
cobra.vertex(v[6].x, v[6].y, v[6].z); | |
cobra.vertex(v[4].x, v[4].y, v[4].z); | |
cobra.vertex(v[7].x, v[7].y, v[7].z); | |
cobra.vertex(v[8].x, v[8].y, v[8].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[5].x, v[5].y, v[5].z); | |
cobra.vertex(v[6].x, v[6].y, v[6].z); | |
cobra.vertex(v[7].x, v[7].y, v[7].z); | |
cobra.vertex(v[9].x, v[9].y, v[9].z); | |
cobra.vertex(v[10].x, v[10].y, v[10].z); | |
cobra.vertex(v[8].x, v[8].y, v[8].z); | |
cobra.vertex(v[5].x, v[5].y, v[5].z); | |
cobra.vertex(v[10].x, v[10].y, v[10].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[8].x, v[8].y, v[8].z); | |
cobra.vertex(v[4].x, v[4].y, v[4].z); | |
cobra.vertex(v[9].x, v[9].y, v[9].z); | |
cobra.vertex(v[7].x, v[7].y, v[7].z); | |
cobra.vertex(v[4].x, v[4].y, v[4].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[9].x, v[9].y, v[9].z); | |
cobra.vertex(v[9].x, v[9].y, v[9].z); | |
cobra.vertex(v[3].x, v[3].y, v[3].z); | |
cobra.vertex(v[10].x, v[10].y, v[10].z); | |
cobra.vertex(v[0].x, v[0].y, v[0].z); | |
cobra.vertex(v[10].x, v[10].y, v[10].z); | |
cobra.vertex(v[1].x, v[1].y, v[1].z); | |
cobra.vertex(v[0].x, v[0].y, v[0].z); | |
cobra.vertex(v[9].x, v[9].y, v[9].z); | |
cobra.vertex(v[10].x, v[10].y, v[10].z); | |
cobra.vertex(v[10].x, v[10].y, v[10].z); | |
cobra.vertex(v[5].x, v[5].y, v[5].z); | |
cobra.vertex(v[1].x, v[1].y, v[1].z); | |
cobra.vertex(v[0].x, v[0].y, v[0].z); | |
cobra.vertex(v[6].x, v[6].y, v[6].z); | |
cobra.vertex(v[9].x, v[9].y, v[9].z); | |
cobra.endShape(CLOSE); | |
} | |
void draw(){ | |
background(0); | |
camera(0.0, 0.0, 400.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); | |
rotateX(frameCount*PI/150); | |
rotateY(frameCount*PI/170); | |
rotateZ(frameCount*PI/90); | |
shape(cobra, 0, 0); | |
} |
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