Created
June 17, 2012 01:42
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MouseDragElement behavior with code behind
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Canvas designArea = (Canvas)sender; | |
// Create the rectangle and give it a border and fill. | |
// Note that a rectangle with no fill requires users to drag from the border only. | |
Rectangle rectangle = new Rectangle(); | |
rectangle.Height = 120; | |
rectangle.Width = 90; | |
rectangle.StrokeThickness = 1; | |
rectangle.Stroke = new SolidColorBrush(Colors.Black); | |
rectangle.Fill = new SolidColorBrush(Colors.White); | |
// Add the MouseDragElementBehavior to the rectangle. | |
// This rectangle needs to only be moveable within the design area | |
// so use the ConstrainToParentBounds flag. | |
Interaction.GetBehaviors(rectangle).Add( | |
new MouseDragElementBehavior() | |
{ | |
ConstrainToParentBounds = true | |
}); | |
// Get the position of mouse within the parent. This serves as a | |
// reference point for placing the rectangle. | |
Point position = e.GetPosition(designArea); | |
// Set the attached properties for the rectangles position | |
// relative to the design area. | |
rectangle.SetValue( | |
Canvas.TopProperty, | |
position.Y - (rectangle.Height / 2)); | |
rectangle.SetValue( | |
Canvas.LeftProperty, | |
position.X - (rectangle.Width / 2)); | |
// Now add the new rectangle to the design area canvas. | |
designArea.Children.Add(rectangle); |
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