Created
July 21, 2012 01:22
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Dart Shapes
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/** | |
* Represents a drawable circle for use with a canvas element. | |
*/ | |
class Circle extends Shape { | |
num size; | |
/** | |
* Initializes a new Circle instance. | |
*/ | |
Circle(context, positionX, positionY, size, speedX, speedY, color) { | |
this.context = context; | |
this.canvas = context.canvas; | |
this.positionX = positionX; | |
this. positionY = positionY; | |
this.speedX = speedX; | |
this.speedY = speedY; | |
this.color = color; | |
this.size = size; | |
} | |
/** | |
* Draws this circle. | |
*/ | |
void draw() { | |
this.context.beginPath(); | |
this.context.lineWidth = 2; | |
this.context.fillStyle = color; | |
this.context.strokeStyle = 'black'; | |
this.context.arc(positionX, positionY, this.size, 0, Math.PI * 2, false); | |
this.context.fill(); | |
this.context.closePath(); | |
this.context.stroke(); | |
} | |
} |
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/** | |
* The main entry point for this application. | |
* Configure the rendering context and add shapes to the shapes list to be | |
* rendered then attach the toggle listener and start the animation loop. | |
*/ | |
void main() { | |
CanvasElement canvas = document.query('#canvas'); | |
context = canvas.context2d; | |
shapes = new List(); | |
context.globalAlpha = .8; | |
document.query('#toggle').on.click.add((e) => toggle()); | |
shapes.add(new Square(context, 300, 350, 50, 50, 4, -.3, 'black')); | |
shapes.add(new Circle(context, 200, 200, 20, 1, 1, 'cyan')); | |
shapes.add(new Circle(context, 20, 20, 70, -5, -2, 'red')); | |
start(); | |
} |
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/** | |
* The base class for all shapes. Includes the common update functionality. | |
*/ | |
class Shape { | |
CanvasRenderingContext2D context; | |
CanvasElement canvas; | |
num positionX; | |
num positionY; | |
num speedX; | |
num speedY; | |
String color; | |
/** | |
* Updates the position of the shape and redraws it. | |
*/ | |
void update() { | |
this.positionY += this.speedY; | |
this.positionX += this.speedX; | |
if (this.positionX < 0) { | |
this.positionX = this.canvas.width; | |
} | |
if (this.positionY < 0) { | |
this.positionY = this.canvas.height; | |
} | |
if (this.positionX > this.canvas.width) { | |
this.positionX = 0; | |
} | |
if (this.positionY > this.canvas.height) { | |
this.positionY = 0; | |
} | |
draw(); | |
} | |
/** | |
* Abstract draw function; must be overridden to correctly draw the specifie | |
* shape. | |
*/ | |
abstract void draw(); | |
} |
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/** | |
* Represents a drawable square for use with a canvas element. | |
*/ | |
class Square extends Shape { | |
num width; | |
num height; | |
/** | |
* Initializes a new Square instance. | |
*/ | |
Square(context, positionX, positionY, width, height, speedX, speedY, color) { | |
this.context = context; | |
this.canvas = context.canvas; | |
this.positionX = positionX; | |
this. positionY = positionY; | |
this.speedX = speedX; | |
this.speedY = speedY; | |
this.color = color; | |
this.width = width; | |
this.height = height; | |
} | |
/** | |
* Draws the square. | |
*/ | |
void draw() { | |
this.context.beginPath(); | |
this.context.lineWidth = 2; | |
this.context.fillStyle = color; | |
this.context.strokeStyle = 'black'; | |
this.context.rect(positionX, positionY, this.width, this.height); | |
this.context.fill(); | |
this.context.closePath(); | |
this.context.stroke(); | |
} | |
} |
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