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Last active April 22, 2026 00:26
Godot JSON Crash Workaround - Prevent Spine importer from crashing editor when opening non-Spine JSON files

Godot JSON Crash Workaround

A temporary workaround for godot#116492 and spine-runtimes#2985.

Problem

When using Spine GDExtension in Godot 4.5+, double-clicking any .json file in the FileSystem dock crashes the editor. This happens because Spine's EditorImportPlugin claims the .json extension and tries to parse all JSON files as Spine skeletons.

Solution