Created
March 10, 2018 14:51
-
-
Save flaki/df339839fa5a6510b3e342492ae72476 to your computer and use it in GitHub Desktop.
Tamagotchi with MicroCanvas
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
"use strict"; | |
let game = new MicroCanvas(); | |
let gfxGotchi, gfxGotchiFlip, gfxBone; | |
game.setup(function(game) { | |
gfxGotchi = game.loadSprite(`! gotchi 16x16 | |
##............## | |
.#.....###.##### | |
.##......###.#.# | |
.##.......#####. | |
..#......#####.# | |
..#.......##..#. | |
..##.....#####.. | |
..##########.... | |
.##..###.####... | |
##..#########... | |
.#####...###.... | |
.####....###.... | |
##.##...##.##... | |
##..##..##.###.. | |
.##............. | |
................`); | |
gfxGotchiFlip = game.loadSprite(`! gotchiflip 16x16 | |
..#...........## | |
.##.###.....#### | |
.####........### | |
#.####.......##. | |
.##.##........## | |
#####.........#. | |
#####....#.###.. | |
..##########.... | |
.###.###...##... | |
.########.###... | |
.#####..#####... | |
.####...#####... | |
..###...##.##... | |
.##.##..##.##... | |
###............. | |
................`); | |
gfxBone = game.loadSprite(`! bone 10x10 | |
.......... | |
..###..... | |
##..#..... | |
#...#..... | |
.###.####. | |
...###..#. | |
....#.##.. | |
..###.##.. | |
...###.... | |
..........`); | |
y = game.height - gfxGotchi.height; | |
}); | |
let x = 0, y = 0; | |
let sx = 1, sy = 1; | |
let boney = 0; | |
let bonefallspeed = 0; | |
let hungry = 0; | |
let animationSpeed = 8; | |
game.loop(function() { | |
if (game.everyXFrames(10)) { | |
hungry = hungry + 1; | |
} | |
if (hungry < 100) { | |
x = x + sx; | |
} | |
if (bonefallspeed > 0) { | |
boney = boney + bonefallspeed; | |
} | |
if (x > game.width - gfxGotchi.width) { | |
x = game.width -gfxGotchi.width; | |
sx = -1; | |
} | |
if (x < 0) { | |
x = 0; | |
sx = 1; | |
} | |
if (game.detectCollision(gfxGotchi,x,y, gfxBone, 50, boney)) { | |
hungry = hungry - 20; | |
boney = 0; | |
bonefallspeed = 0; | |
} | |
// Clear display, redraw background text | |
game.clear(); | |
game.centerText(`${hungry}`, 20,0); | |
// Draw gotchi | |
if (sx === 1) { | |
game.drawImage(gfxGotchi, x,y); | |
} else { | |
game.drawImage(gfxGotchiFlip, x,y); | |
} | |
game.drawImage(gfxBone, 50, boney); | |
if (game.buttonPressed('enter')) { | |
bonefallspeed = 2; | |
} | |
if (game.everyXFrames(120)) { | |
if (boney > game.height) { | |
boney = 0; | |
bonefallspeed = 0; | |
} | |
} | |
// Screen updates automatically at the end of loop() | |
}); | |
console.log("MicroCanvas initialized"); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment