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@flash1293
Created September 10, 2016 10:24
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
game.load.image('background', 'assets/games/starstruck/background2.png');
game.load.spritesheet('tile', 'assets/games/starstruck/tiles-1.png', 32, 32);
}
var player;
var facing = 'left';
var jumpTimer = 0;
var cursors;
var jumpButton;
var bg;
var tiles;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.time.desiredFps = 30;
bg = game.add.tileSprite(0, 0, 800, 600, 'background');
game.physics.arcade.gravity.y = 600;
player = game.add.sprite(32, 32, 'dude');
game.physics.enable(player, Phaser.Physics.ARCADE);
player.body.bounce.y = 0.2;
player.body.collideWorldBounds = true;
player.body.setSize(20, 32, 5, 16);
player.animations.add('left', [0, 1, 2, 3], 10, true);
player.animations.add('turn', [4], 20, true);
player.animations.add('right', [5, 6, 7, 8], 10, true);
tiles = game.add.group();
var j = 5;
for (var i = 0; i < 100; i++) {
tile = game.add.sprite(30+32*i, 30+32*j, 'tile');
game.physics.enable(tile, Phaser.Physics.ARCADE);
tiles.add(tile);
tile.body.immovable = true;
tile.body.gravity = new Phaser.Point(-100,-600);
tile.body.maxVelocity = new Phaser.Point(50,50);
tile.body.setSize(33, 32, 0, 0);
}
j = 4
for (var i = 30; i < 100; i++) {
tile = game.add.sprite(30+32*i, 30+32*j, 'tile');
game.physics.enable(tile, Phaser.Physics.ARCADE);
tiles.add(tile);
tile.body.immovable = true;
tile.body.gravity = new Phaser.Point(-100,-600);
tile.body.maxVelocity = new Phaser.Point(50,50);
tile.body.setSize(33, 32, 0, 0);
}
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
}
function update() {
game.physics.arcade.collide(player, tiles);
player.body.velocity.x = 0;
if (cursors.left.isDown)
{
player.body.velocity.x = -150;
if (facing != 'left')
{
player.animations.play('left');
facing = 'left';
}
}
else if (cursors.right.isDown)
{
player.body.velocity.x = 150;
if (facing != 'right')
{
player.animations.play('right');
facing = 'right';
}
}
else
{
if (facing != 'idle')
{
player.animations.stop();
if (facing == 'left')
{
player.frame = 0;
}
else
{
player.frame = 5;
}
facing = 'idle';
}
}
if (jumpButton.isDown && player.body.touching.down && game.time.now > jumpTimer)
{
player.body.velocity.y = -250;
jumpTimer = game.time.now + 750;
}
}
function render () {
game.debug.text(game.time.suggestedFps, 32, 32);
// game.debug.text(game.time.physicsElapsed, 32, 32);
// game.debug.body(player);
// game.debug.bodyInfo(player, 16, 24);
}
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