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| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using System.Collections; | |
| /// <summary> | |
| /// An enumerator used to describe the type of fade | |
| /// that was done for a fade event. | |
| /// </summary> | |
| public enum FadeType | |
| { |
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| /************************************************************************************ | |
| Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. | |
| Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); | |
| you may not use the Oculus VR Rift SDK except in compliance with the License, | |
| which is provided at the time of installation or download, or which | |
| otherwise accompanies this software in either electronic or hard copy form. | |
| You may obtain a copy of the License at |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.IO; | |
| public class PlatformSwitcher | |
| { | |
| [MenuItem("Platform/PC, Mac and Linux Standalone")] | |
| static void SwitchPlatformToDesktop() | |
| { |