Created
September 24, 2020 01:41
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Batching/Sorting accruacy test for SpriteBatch
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/* SpriteBatch Stress Test | |
* Written by Ethan "flibitijibibo" Lee | |
* http://www.flibitijibibo.com/ | |
* | |
* Released under public domain. | |
* No warranty implied; use at your own risk. | |
*/ | |
using System; | |
using System.Diagnostics; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
class SpriteBatchTest : Game | |
{ | |
private const int SPRITECOUNT = 2048; | |
private const int TEXTURESIZE = 128; | |
private SpriteSortMode mode = SpriteSortMode.BackToFront; | |
private Texture2D box; | |
private SpriteBatch batch; | |
public SpriteBatchTest() : base() | |
{ | |
new GraphicsDeviceManager(this); | |
} | |
protected override void Draw(GameTime gameTime) | |
{ | |
GraphicsDevice.Clear(Color.Black); | |
batch.Begin(mode, BlendState.Opaque); | |
for (int i = 0; i < SPRITECOUNT; i += 1) | |
{ | |
batch.Draw( | |
box, | |
Vector2.Zero, | |
null, | |
new Color( | |
i / (float) SPRITECOUNT, | |
0.0f, | |
(SPRITECOUNT - i) / (float) SPRITECOUNT, | |
1.0f | |
), | |
0.0f, | |
Vector2.Zero, | |
1.0f, | |
SpriteEffects.None, | |
i / (float) SPRITECOUNT | |
); | |
} | |
batch.End(); | |
} | |
protected override void Update(GameTime gameTime) | |
{ | |
KeyboardState state = Keyboard.GetState(); | |
if (state.IsKeyDown(Keys.D1)) | |
{ | |
// Blue | |
mode = SpriteSortMode.BackToFront; | |
} | |
else if (state.IsKeyDown(Keys.D2)) | |
{ | |
// Red | |
mode = SpriteSortMode.FrontToBack; | |
} | |
} | |
protected override void LoadContent() | |
{ | |
Color[] color = new Color[TEXTURESIZE * TEXTURESIZE]; | |
for (int i = 0; i < color.Length; i += 1) | |
{ | |
color[i] = Color.White; | |
} | |
box = new Texture2D(GraphicsDevice, TEXTURESIZE, TEXTURESIZE); | |
box.SetData(color); | |
batch = new SpriteBatch(GraphicsDevice); | |
} | |
protected override void UnloadContent() | |
{ | |
batch.Dispose(); | |
batch = null; | |
box.Dispose(); | |
box = null; | |
} | |
public static void Main(string[] args) | |
{ | |
SpriteBatchTest game = new SpriteBatchTest(); | |
{ | |
game.Run(); | |
} | |
game.Dispose(); | |
} | |
} |
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