Created
September 28, 2012 13:13
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sdl load image function
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//Global variables | |
SDL_Surface *title_screen; | |
int load_image(char filename[], SDL_Surface *surface) { | |
SDL_Surface *temp; | |
//load image | |
temp = SDL_LoadBMP(filename); | |
if (temp == NULL) { | |
printf("Unable to load %s.\n", filename); | |
return 1; | |
} | |
/* Set the image colorkey. */ | |
Uint32 colorkey = SDL_MapRGB(temp->format, 255, 0, 255); | |
SDL_SetColorKey(temp, SDL_SRCCOLORKEY, colorkey); | |
//convert the image surface to the same type as the screen | |
surface = SDL_DisplayFormat(temp); | |
if (surface == NULL) { | |
printf("Unable to convert bitmap.\n"); | |
return 1; | |
} | |
SDL_FreeSurface(temp); | |
return 0; | |
} | |
main() { | |
//set up SDL | |
// code | |
//.... | |
load_image("image.bmp", title_screen); //(title_screen is global) | |
//more code | |
//game loop ect | |
} |
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