Created
February 23, 2023 19:35
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import os | |
import bpy | |
# Find the Blender output file | |
outfile = os.getenv("UNITY_BLENDER_EXPORTER_OUTPUT_FILE") | |
# Do the conversion | |
print("Starting blender to FBX conversion " + outfile) | |
import bpy.ops | |
bpy.ops.export_scene.fbx(filepath=outfile, | |
check_existing=False, | |
filter_glob='*.fbx', | |
use_selection=False, | |
use_active_collection=False, | |
global_scale=1.0, | |
apply_unit_scale=True, | |
apply_scale_options='FBX_SCALE_ALL', | |
use_space_transform=True, | |
bake_space_transform=True, | |
object_types={'ARMATURE', 'MESH', 'OTHER'}, | |
use_mesh_modifiers=False, | |
use_mesh_modifiers_render=False, | |
mesh_smooth_type='OFF', | |
use_subsurf=False, | |
use_mesh_edges=False, | |
use_tspace=False, | |
use_custom_props=True, | |
add_leaf_bones=True, | |
primary_bone_axis='Y', | |
secondary_bone_axis='X', | |
use_armature_deform_only=False, | |
armature_nodetype='NULL', | |
bake_anim=True, | |
bake_anim_use_all_bones=True, | |
bake_anim_use_nla_strips=True, | |
bake_anim_use_all_actions=True, | |
bake_anim_force_startend_keying=True, | |
bake_anim_step=1.0, | |
bake_anim_simplify_factor=0, | |
path_mode='AUTO', | |
embed_textures=True, | |
batch_mode='OFF', | |
use_batch_own_dir=True, | |
use_metadata=True, | |
axis_forward='-Z', | |
axis_up='Y') | |
print("Finished blender to FBX conversion " + outfile) |
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