Created
August 27, 2023 12:57
-
-
Save florensie/eff2c6e5e3ae7b238832343bf8a2a091 to your computer and use it in GitHub Desktop.
To be used as the final step of this guide:
https://github.com/LongerWarrior/UEAssetToolkitGenerator/wiki/Generating-FBX
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from pathlib import Path | |
import shutil | |
import argparse | |
DEFAULT_TYPES = 'SMs,SKMs,AnimSeqs,AnimComps,AnimMonts' | |
def main(in_path, out_path, internal_name, types): | |
in_path = Path(in_path) | |
out_path = Path(out_path) | |
types = types.split(',') | |
for subdirectory in types: | |
type_path = in_path / subdirectory / internal_name / "Content" | |
for file in type_path.rglob('*.fbx'): | |
out_file = out_path / "Game" / file.relative_to(type_path) | |
print(f"Copying {file.relative_to(in_path)} to {out_file.relative_to(out_path)}") | |
out_file.parent.mkdir(parents=True, exist_ok=True) | |
shutil.copy2(file, out_file) | |
if __name__ == "__main__": | |
parser = argparse.ArgumentParser(description="Copies only FBX files to your CAS output directory") | |
parser.add_argument('indir', type=Path, help="CUE4Parse dump directory") | |
parser.add_argument('outdir', type=Path, help="CAS json dump directory") | |
parser.add_argument('--internalname', '-n', type=str, default="Game", | |
help="The internal name of the game, should be the same as what you used in CUE4Parse") | |
parser.add_argument('--types', '-t', type=str, default=DEFAULT_TYPES, | |
help=f"Comma separated list of types without spaces (default: {DEFAULT_TYPES})") | |
args = parser.parse_args() | |
main(args.indir, args.outdir, args.internalname, args.types) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment