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@diegorodrigo90
diegorodrigo90 / garmin-express-wine.md
Last active July 23, 2024 11:25
Installing garmin express in linux with wine

First we start by creating a wineprefix and installing our prerequisites from terminal:

WINEARCH=win32 WINEPREFIX=/home/$USER/GarminExpress winetricks dotnet452 vcrun2010 corefonts
WINEARCH=win32 WINEPREFIX=/home/$USER/GarminExpress winetricks win7
@amir-saniyan
amir-saniyan / EmbedResource.cmake
Last active February 1, 2024 14:17
Pure CMake function to convert any file into C/C++ source code, implemented with only CMake commands.
####################################################################################################
# This function converts any file into C/C++ source code.
# Example:
# - input file: data.dat
# - output file: data.h
# - variable name declared in output file: DATA
# - data length: sizeof(DATA)
# embed_resource("data.dat" "data.h" "DATA")
####################################################################################################
#!/usr/bin/env sh
set -- $(locale LC_MESSAGES)
yesptrn="$1"; noptrn="$2"; yesword="$3"; noword="$4"
parent_path=$( cd "$(dirname "${BASH_SOURCE[0]}")" ; pwd -P )
input_sink=$(pacmd stat |grep -o -P "(?<=Default source name: ).*")
output_sink=$(pacmd stat |grep -o -P "(?<=Default sink name: ).*")
echo "Input:" $input_sink
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 26, 2024 01:53
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@thatisuday
thatisuday / 1. shared.h
Last active February 2, 2023 06:36
C++ Shared Library (Dynamically Linked Library) Example
#pragma once
// extern: https://docs.microsoft.com/en-us/cpp/cpp/extern-cpp?view=vs-2019
// why extern "C" : https://stackoverflow.com/a/42183390/2790983
extern "C" {
// function declaration
int add(int, int);
}
@niuware
niuware / django_stream_queryset_to_csv.md
Created October 18, 2019 03:41
How to stream a CSV file from a large QuerySet using Django's StreamingHttpResponse

Stream a CSV file from a QuerySet using StreamingHttpResponse

This is a sample on how to stream the results of a large QuerySet into a CSV file using Django StreamingHttpResponse class.

  1. Add the CSVStream class in your project, for example a writers.py file:
import csv
from django.http import StreamingHttpResponse
@major
major / i3-get-window-criteria.sh
Created February 8, 2019 14:39
Get i3 window criteria
#!/bin/sh
# Source: https://faq.i3wm.org/question/2172/how-do-i-find-the-criteria-for-use-with-i3-config-commands-like-for_window-eg-to-force-splashscreens-and-dialogs-to-show-in-floating-mode.1.html
# i3-get-window-criteria - Get criteria for use with i3 config commands
# To use, run this script, then click on a window.
# Output is in the format: [<name>=<value> <name>=<value> ...]
# Known problem: when WM_NAME is used as fallback for the 'title="<string>"' criterion,
# quotes in "<string>" are not escaped properly. This is a problem with the output of `xprop`,
# reported upstream: https://bugs.freedesktop.org/show_bug.cgi?id=66807
@bkaradzic
bkaradzic / orthodoxc++.md
Last active July 30, 2024 19:58
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@CMCDragonkai
CMCDragonkai / http_streaming.md
Last active July 27, 2024 11:07
HTTP Streaming (or Chunked vs Store & Forward)

HTTP Streaming (or Chunked vs Store & Forward)

The standard way of understanding the HTTP protocol is via the request reply pattern. Each HTTP transaction consists of a finitely bounded HTTP request and a finitely bounded HTTP response.

However it's also possible for both parts of an HTTP 1.1 transaction to stream their possibly infinitely bounded data. The advantages is that the sender can send data that is beyond the sender's memory limit, and the receiver can act on

@msg555
msg555 / 3dhull.cpp
Last active April 1, 2023 17:39
3D Convex Hull
#include <iostream>
#include <vector>
#include <cmath>
#include <cstring>
#include <cstdlib>
#include <cstdio>
#include <cassert>
using namespace std;