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Created July 30, 2013 10:09
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Bukkit org.bukkit.material.Door potential solution.
package org.bukkit.material;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
/**
* Represents a door.
*
*/
@Deprecated
public class Door extends MaterialData implements Directional, Openable {
public Door() {
super(Material.WOODEN_DOOR);
}
public Door(final int type) {
super(type);
}
public Door(final Material type) {
super(type);
}
public Door(final int type, final byte data) {
super(type, data);
}
public Door(final Material type, final byte data) {
super(type, data);
}
/**
* Check if the door is open or closed.
*
* @return if the door is a bottom half true when open otherwise always false.
*/
public boolean isOpen() {
return (isTopHalf() ? false : ((getData() & 0x4) == 0x4));
}
/**
* Set whether the door is in the open or closed position.
* Will only work if this is the bottom half of the door.
*
* @param isOpen true to set the door to open.
*/
public void setOpen(boolean isOpen) {
if (!isTopHalf()) {
setData((byte) (isOpen ? (getData() | 0x4) : (getData() & ~0x4)));
}
}
/**
* @return whether this is the top half of the door
*/
public boolean isTopHalf() {
return ((getData() & 0x8) == 0x8);
}
/**
* Configure this part of the door to be either the top or the bottom half;
*
* @param isTopHalf True to make it the top half.
* @deprecated Shouldn't be used anymore
*/
@Deprecated
public void setTopHalf(boolean isTopHalf) {
setData((byte) (isTopHalf ? (getData() | 0x8) : (getData() & ~0x8)));
}
/**
*
* @return BlockFace that the door is hinged on when bottom half of door.
* BlockFace.SELF if top half of door.
*/
public BlockFace getHingeCorner() {
if (isTopHalf()) {
return BlockFace.SELF;
}
byte d = getData();
if ((d & 0x3) == 0x3) {
return BlockFace.NORTH_WEST;
} else if ((d & 0x1) == 0x1) {
return BlockFace.SOUTH_EAST;
} else if ((d & 0x2) == 0x2) {
return BlockFace.SOUTH_WEST;
}
return BlockFace.NORTH_EAST;
}
@Override
public String toString() {
return (isTopHalf() ? "TOP" : "BOTTOM") + " half of " + super.toString();
}
/**
* Set the direction that this door should is facing if it is a bottom half.
* Does nothing if is a top half.
*
* @param face the direction
*/
public void setFacingDirection(BlockFace face) {
if (isTopHalf()) {
return;
}
byte data = (byte) (getData() & 0x12);
switch (face) {
case NORTH:
data |= 0x1;
break;
case EAST:
data |= 0x2;
break;
case SOUTH:
data |= 0x3;
break;
}
setData(data);
}
/**
* Get the direction that this door is facing if it is a top half.
*
* @return the direction if it is a top half, BlockFace.SELF if bottom half
*/
public BlockFace getFacing() {
if (isTopHalf()) {
return BlockFace.SELF;
}
byte data = (byte) (getData() & 0x3);
switch (data) {
case 0:
return BlockFace.WEST;
case 1:
return BlockFace.NORTH;
case 2:
return BlockFace.EAST;
case 3:
return BlockFace.SOUTH;
}
return null; // shouldn't happen
}
@Override
public Door clone() {
return (Door) super.clone();
}
}
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