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//参考:https://qiita.com/10mi8o/items/2477f2640291f0ce6687 | |
//参考:https://qiita.com/chocomint_t/items/4bc57945bce081922582 | |
/* pathモジュールを使ってwebページとして出力するパスを指定する。 | |
"path.resolveは、引数をつなげて絶対パスに変換する" | |
"__dirname"は、実行集のソースコードが格納されているディレクトリパス | |
参考:https://gist.github.com/uupaa/da42698d6b2d2cbb3cca | |
*/ | |
const path = require('path'); | |
//const outputPath = path.resolve(__dirname, 'dist'); |
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$ npx webpack-dev-server | |
[webpack-cli] Invalid options object. Dev Server has been initialized using an options object that does not match the API schema. |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
<title>Babylon.js sample code</title> | |
<!-- Babylon.js --> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script> | |
<script src="https://assets.babylonjs.com/generated/Assets.js"></script> |
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engine.runRenderLoop(() => { | |
const startCPUTime = BABYLON.PrecisionDate.Now; | |
scene.render(); | |
const endCPUTime = BABYLON.PrecisionDate.Now; | |
t = (t + 1) % 10; | |
// Prevent hammering the composition. | |
if (t === 0) { | |
divFps.innerHTML = engine.getFps().toFixed() + " fps - " + ((endCPUTime - startCPUTime)).toFixed(2) + " CPU ms"; | |
} |
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//See the link "https://github.com/BabylonJS/Website/tree/master/build/Demos/WebGPU" in detail. | |
(async function() { | |
if (!navigator.gpu) { | |
alert("Web GPU is not supported on your platform so far."); | |
return; | |
} | |
const canvas = document.getElementById("renderCanvas"); | |
const divFps = document.getElementById("fps"); | |
const engine = new BABYLON.WebGPUEngine(canvas); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
<title>Performance Test on Babylon.js</title> | |
<!-- Babylon.js --> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script> | |
<script src="https://assets.babylonjs.com/generated/Assets.js"></script> |
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scene.registerAfterRender(function() { | |
// if(sphere.intersectsMesh(hitbox)) | |
F = engine.getFps(); | |
if((map["a"] || map["A"])){ | |
sphere.translate(BABYLON.Axis.X, -distance, BABYLON.Space.WORLD); | |
} | |
if((map["d"] || map["D"])){ | |
sphere.translate(BABYLON.Axis.X, distance, BABYLON.Space.WORLD); |
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sphere.physicsImpostor = new BABYLON.PhysicsImpostor(sphere, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 2, restitution: 0.4}); | |
cube1.physicsImpostor = new BABYLON.PhysicsImpostor(cube1, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 0, restitution: 0}); | |
cube2.physicsImpostor = new BABYLON.PhysicsImpostor(cube2, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 0, restitution: 0}); | |
wall1.physicsImpostor = new BABYLON.PhysicsImpostor(wall1, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 0, restitution: 0}); | |
wall2.physicsImpostor = new BABYLON.PhysicsImpostor(wall2, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 0, restitution: 0}); | |
wall3.physicsImpostor = new BABYLON.PhysicsImpostor(wall3, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 0, restitution: 0}); | |
wall4.physicsImpostor = new BABYLON.PhysicsImpostor(wall4, BABYLON.PhysicsImpostor.SphereImpostor, {mass: 0, restitution: 0}); | |
ground.physicsImpostor = new BABYLON.PhysicsImpostor(ground, BABYLON.PhysicsImpostor.BoxImpostor, {mass:0, restitution: 0, frictio |
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var map ={}; //object for multiple key presses | |
//キー入力を受け付ける宣言 | |
//キー入力があるたびに、map変数の値がセットされる | |
scene.actionManager = new BABYLON.ActionManager(scene); | |
scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyDownTrigger, function (evt) { | |
map[evt.sourceEvent.key] = evt.sourceEvent.type == "keydown"; | |
})); | |
scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyUpTrigger, function (evt) { |