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@fluxionary
Last active September 6, 2022 21:14
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meta:

  • init_mod tool for creating skeletons for a new mod from templated files

server-side mods:

  • action_queues provides an API for queuing things for batch processing w/ various ways to specify the batch "size".
  • bones redo tries to make placing bones more "reliable", and creates an "entity" if a "node" cannot be placed.
  • boomstick an admin/dev tool for testing tnt behavior
  • bucket redo turns the bucket into a "regular" tool which can dig water nodes.
  • builtin_overrides patches against crashing, and QOL updates, for builtin behavior
  • craftsystem allows registering recipes and replacements separately
  • debuggery commands and other tools for debugging minetest behavior
  • digicolor digilines-controlled colored node
  • futil a collection of simple utility functions and data structures which are used in many of these other mods
  • hand_monoid player monoid for controlling attributes of a player's "hand"
  • item_magnet pick up stuff off the floor w/out having to click on mutiple stacked entities
  • mobs_balrog a fork of Hamlet's balrog, but much scarier!
  • mobs_mime a fork of Hamlet's mime, but much sneakier!
  • name_monoid player monoid which controls the nametag
  • node_entity_queue mod to automatically queue and process the loading of node entities
  • replacer redo a different conception of the replacer vs. Sokomine's and its forks
  • scaffolding just the scaffolding from the bridger mod
  • silence adds a node which mutes nearby sounds with nearby origin
  • smartshop redo AiTechEye's smartshop w/ many more features
  • verbana incredibly powerful verfication and banning mod. IPv6 compatability is in progress but stalled.

client-side mods:

unfinished or abandoned mods/forks:

  • armor (unfinished) rework of 3d_armor w/ a better API
  • barter_request (unfinished) command to "barter" w/ another player like the barter table from currency
  • cottages (being developed) a reworking of Sokomine's cottages to fix the bugs
  • hand_control (unfinished) provides fine control over a player's hand
  • flux_game (unfinished, abandoned) start of an attempt at creating an API-based game w/ a rich world
  • fog_of_war (abandoned) an experiment in making it more difficult to look through walls or see in the dark
  • fs_layout (unfinished, might be abandoned) allows creating formspecs w/out specifying a coordinate for every element
  • mob_composer (being developed) yet another mob framework, aimed at speed and extensibility by defining traits
  • unified_inventory_tweaks (unfinished, abandoned) an attempt to add some new features to unified_inventory

mods which haven't been started yet

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