meta:
- init_mod tool for creating skeletons for a new mod from templated files
server-side mods:
- action_queues provides an API for queuing things for batch processing w/ various ways to specify the batch "size".
- bones redo tries to make placing bones more "reliable", and creates an "entity" if a "node" cannot be placed.
- boomstick an admin/dev tool for testing tnt behavior
- bucket redo turns the bucket into a "regular" tool which can dig water nodes.
- builtin_overrides patches against crashing, and QOL updates, for builtin behavior
- craftsystem allows registering recipes and replacements separately
- debuggery commands and other tools for debugging minetest behavior
- digicolor digilines-controlled colored node
- futil a collection of simple utility functions and data structures which are used in many of these other mods
- hand_monoid player monoid for controlling attributes of a player's "hand"
- item_magnet pick up stuff off the floor w/out having to click on mutiple stacked entities
- mobs_balrog a fork of Hamlet's balrog, but much scarier!
- mobs_mime a fork of Hamlet's mime, but much sneakier!
- name_monoid player monoid which controls the nametag
- node_entity_queue mod to automatically queue and process the loading of node entities
- replacer redo a different conception of the replacer vs. Sokomine's and its forks
- scaffolding just the scaffolding from the bridger mod
- silence adds a node which mutes nearby sounds with nearby origin
- smartshop redo AiTechEye's smartshop w/ many more features
- verbana incredibly powerful verfication and banning mod. IPv6 compatability is in progress but stalled.
client-side mods:
- chat_highlights provides a number of ways to make chat easier to read
- chatlog logs chat messages to disk
unfinished or abandoned mods/forks:
- armor (unfinished) rework of 3d_armor w/ a better API
- barter_request (unfinished) command to "barter" w/ another player like the barter table from currency
- cottages (being developed) a reworking of Sokomine's cottages to fix the bugs
- hand_control (unfinished) provides fine control over a player's hand
- flux_game (unfinished, abandoned) start of an attempt at creating an API-based game w/ a rich world
- fog_of_war (abandoned) an experiment in making it more difficult to look through walls or see in the dark
- fs_layout (unfinished, might be abandoned) allows creating formspecs w/out specifying a coordinate for every element
- mob_composer (being developed) yet another mob framework, aimed at speed and extensibility by defining traits
- unified_inventory_tweaks (unfinished, abandoned) an attempt to add some new features to unified_inventory
mods which haven't been started yet
- balanced_diet rework eating and stamina
- ballistics a mod for projectiles
- lag_control like mesecons_debug but generalized
- region_marks intended as a way to unify the interface of areas and worldedit, as well as provide an api for triggering callbacks on region-specific actions