Walkers are a step down on the evolutionary chain from Agents. They have no seeking, steering or directional behavior and just randomly explore their World. Use Walkers to create wandering objects or targets for Agents to seek.
Walkers carry two properties that directly affect how they 'walk'.
- isPerlin {boolean} default: true
- isRandom {boolean} default: false
By default, Walkers use an algorithm called Perlin Noise (http://en.wikipedia.org/wiki/Perlin_noise) to navigate their World. Below is an example.