Created
June 24, 2013 07:28
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package com.tenderowls.geom; | |
import com.tenderowls.errors.RangeError; | |
class BezierCurve { | |
var points:Array<Point<Float>>; | |
var step:Float; | |
var __p:Point<Float>; | |
var t:Float; | |
/** | |
* @param points control points | |
* @param step step 0 ... 1 | |
*/ | |
public function new(points:Array<Point<Float>>, step:Float) { | |
this.points = points; | |
this.step = step; | |
this.t = points.length > 2 ? 0 : 1; | |
this.__p = new Point<Float>(0, 0); | |
} | |
public function next():Point<Float> { | |
if (!hasNext()) | |
throw new RangeError("Last element reached"); | |
__p.setTo(0, 0); | |
var n = points.length - 1; | |
for (i in 0 ... points.length) { | |
var b = basis(i, n, t); | |
var p = points[i]; | |
__p.x += p.x * b; | |
__p.y += p.y * b; | |
} | |
t += step; | |
return __p; | |
} | |
public inline function hasNext():Bool { | |
return t < 1; | |
} | |
public function iterator():Iterator<Point<Float>> { | |
return this; | |
} | |
public function setTo(points:Array<Point<Float>>, step:Float) { | |
this.points = points; | |
this.step = step; | |
this.t = 0; | |
this.__p.setTo(0, 0); | |
} | |
private inline static function basis(i:Int, n:Int, t:Float) { | |
var a = Math2.binomialCoefficient(n, i); | |
var b = Math.pow(t, i) * Math.pow(1 - t, n - i); | |
return a * b; | |
} | |
} | |
import haxe.Int64; | |
using haxe.Int64; | |
class Math2 { | |
public inline static function binomialCoefficient(n:Int, k:Int):Float { | |
var c = 0.0; | |
if (k >= 0 && k <= n) { | |
//take advantage of symmetry | |
if (k > n - k) | |
k = n - k; | |
c = 1.0; | |
for (i in 1 ... k + 1) { | |
c = c * (n - (k - i)); | |
c = c / i; | |
} | |
} | |
return c; | |
} | |
public inline static function factorial64(n:Int):Int64 { | |
var result:Int64 = Int64.ofInt(1); | |
var i64 = new MutableInt64(); | |
for (i in 1 ... n + 1) { | |
i64.setTo(0, i); | |
result = result.mul(i64); | |
} | |
trace(result); | |
return result; | |
} | |
} | |
@:generic class Point<T> implements PointReadonly<T> { | |
public var x:T; | |
public var y:T; | |
public var z:T; | |
public function new(x:T, y:T, z:T) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
} | |
inline public function setTo(x:T, y:T, z:T) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
} | |
inline public function clone():Point<T> { | |
return new Point<T>(x, y, z); | |
} | |
public function toString():String { | |
return "(" + x + ", " + y + ", " + z + ")"; | |
} | |
} | |
@:generic interface PointReadonly<T> { | |
var x(default, null):T; | |
var y(default, null):T; | |
var z(default, null):T; | |
function clone():Point<T>; | |
} |
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