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An example from Effective JavaScript
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function Scene(context, width, height, images) { | |
this.context = context; | |
this.width = width; | |
this.height = height; | |
this.images = images; | |
this.actors = []; | |
} | |
Scene.prototype.register = function(actor) { | |
this.actors.push(actor); | |
}; | |
Scene.prototype.unregister = function(actor) { | |
var i = this.actors.indexOf(actor); | |
if (i >= 0) { | |
this.actors.splice(i, 1); | |
} | |
}; | |
Scene.prototype.draw = function() { | |
this.context.clearRect(0, 0, this.width, this.height); | |
for (var a = this.actors, i = 0, n = a.length; | |
i < n; | |
i++) { | |
a[i].draw(); | |
} | |
}; | |
function Actor(scene, x, y) { | |
this.scene = scene; | |
this.x = x; | |
this.y = y; | |
this.ActorID = ++Actor.nextID; | |
scene.register(this); | |
} | |
Actor.nextID = 0; | |
Actor.prototype.moveTo = function() { | |
this.x = x; | |
this.y = y; | |
this.scene.draw(); | |
}; | |
Actor.prototype.exit = function() { | |
this.scene.unregister(this); | |
this.scene.draw(); | |
}; | |
Actor.prototype.draw = function() { | |
var image = this.scene.images[this.type]; | |
this.scene.context.drawImage(image, this.x, this.y); | |
}; | |
Actor.prototype.width = function() { | |
return this.scene.images[this.type].width; | |
}; | |
Actor.prototype.height = function() { | |
return this.scene.images[this.type].height; | |
}; | |
function Alien(scene, x, y, direction, speed, strength) { | |
Actor.call(this, scene, x, y); | |
this.direction = direction; | |
this.speed = speed; | |
this.strength = strength; | |
this.damage = 0; | |
this.AlienID = ++Alien.nextID; | |
} | |
Alien.nextID = 0; | |
function SpaceShip(scene, x, y) { | |
Actor.call(this, scene, x, y); | |
this.points = 0; | |
} | |
SpaceShip.prototype = Object.create(Actor.prototype); | |
SpaceShip.prototype.type = "spaceship"; | |
SpaceShip.prototype.scorePoint = function() { | |
this.poinsts++; | |
}; | |
SpaceShip.prototype.left = function() { | |
this.moveTo(Math.max(this.x - 10, 0), this.y); | |
}; | |
SpaceShip.prototype.right = function() { | |
var maxWidth = this.scene.width - this.width(); | |
this.moveTo(Math.min(this.x + 10, maxWidth), this.y); | |
}; |
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