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Sloped Config #1. Still needs region cords
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package com.oresomecraft.BattleMaps.maps; | |
import com.oresomecraft.BattleMaps.IBattleMap; | |
import com.oresomecraft.BattleMaps.api.InvUtils; | |
import org.bukkit.Bukkit; | |
import org.bukkit.Location; | |
import org.bukkit.Material; | |
import org.bukkit.World; | |
import org.bukkit.block.Block; | |
import org.bukkit.enchantments.Enchantment; | |
import org.bukkit.entity.Player; | |
import org.bukkit.event.EventHandler; | |
import org.bukkit.event.EventPriority; | |
import org.bukkit.event.Listener; | |
import org.bukkit.event.block.BlockBreakEvent; | |
import org.bukkit.event.block.BlockPlaceEvent; | |
import org.bukkit.event.entity.PlayerDeathEvent; | |
import org.bukkit.inventory.Inventory; | |
import org.bukkit.inventory.ItemStack; | |
import org.bukkit.*; | |
import com.oresomecraft.BattleMaps.BattleMap; | |
import com.oresomecraft.OresomeBattles.Gamemode; | |
import com.oresomecraft.OresomeBattles.events.InventoryEvent; | |
import java.util.List; | |
public class Sloped extends BattleMap implements IBattleMap, Listener { | |
public Sloped() { | |
super.initiate(this); | |
setDetails(name, fullName, creators, modes); | |
} | |
// Map details | |
String name = "sloped"; | |
String fullName = "Sloped"; | |
String creators = "_Moist, niceman506 and psgs."; | |
Gamemode[] modes = {Gamemode.KOTH}; | |
public void readyTDMSpawns() { | |
World w = Bukkit.getServer().getWorld(name); | |
Location redSpawn = new Location(w, 0, 99, 27, 2, 0); | |
Location blueSpawn = new Location(w, -9, 110, -20, 0, 0); | |
redSpawns.add(redSpawn); | |
redSpawns.add(new Location(w, 11, 65, 90, 0, 0)); | |
redSpawns.add(new Location(w, 7, 65, 90, 0, 0)); | |
redSpawns.add(new Location(w, 8, 65, 90, 0, 0)); | |
redSpawns.add(new Location(w, 3, 65, 90, 0, 0)); | |
redSpawns.add(new Location(w, 2, 65, 90, 0, 0)); | |
redSpawns.add(new Location(w, -1, 65, 90, 0, 0)); | |
redSpawns.add(new Location(w, -5, 65, 90, 0, 0)); | |
blueSpawns.add(blueSpawn); | |
blueSpawns.add(new Location(w, 11, 65, 0, 0, 0)); | |
blueSpawns.add(new Location(w, 7, 65, 0, 0, 0)); | |
blueSpawns.add(new Location(w, 8, 65, 0, 0, 0)); | |
blueSpawns.add(new Location(w, 3, 65, 0, 0, 0)); | |
blueSpawns.add(new Location(w, 2, 65, 0, 0, 0)); | |
blueSpawns.add(new Location(w, -1, 65, 0, 0, 0)); | |
blueSpawns.add(new Location(w, -5, 65, 0, 0, 0)); | |
setRedSpawns(name, redSpawns); | |
setBlueSpawns(name, blueSpawns); | |
} | |
public void readyFFASpawns() { | |
World w = Bukkit.getServer().getWorld(name); | |
Location redSpawn = new Location(w, 0, 99, 27, 2, 0); | |
Location blueSpawn = new Location(w, -9, 110, -20, 0, 0); | |
FFASpawns.add(redSpawn); | |
FFASpawns.add(blueSpawn); | |
FFASpawns.add(new Location(w, 2, 34, 45, 2, 0)); | |
setFFASpawns(name, FFASpawns); | |
} | |
@EventHandler(priority = EventPriority.NORMAL) | |
public void applyInventory(InventoryEvent event) { | |
if (event.getMessage().equalsIgnoreCase(name)) { | |
final BattlePlayer p = event.getPlayer(); | |
Inventory i = p.getInventory(); | |
clearInv(p); | |
ItemStack GOLDEN_APPLE = new ItemStack(Material.GOLDEN_APPLE, 2); | |
ItemStack CARROT = new ItemStack(Material.CARROT, 8); | |
ItemStack BOW = new ItemStack(Material.BOW, 1); | |
ItemStack ARROW = new ItemStack(Material.ARROW, 1); | |
ItemStack LEATHER_CHESTPLATE = new ItemStack(Material.LEATHER_CHESTPLATE, 1); | |
ItemStack GOLD_PANTS = new ItemStack(Material.GOLD_LEGGINGS, 1); | |
ItemStack LEATHER_BOOTS = new ItemStack(Material.LEATHER_BOOTS, 1); | |
ItemStack DIAMOND_SWORD = new ItemStack(Material.DIAMOND_SWORD, 1); | |
ItemStack SHEARS = new ItemStack(Material.SHEARS, 1); | |
InvUtils.colourArmourAccordingToTeam(p, new ItemStack[]{LEATHER_CHESTPLATE, LEATHER_BOOTS}); | |
p.getInventory().setBoots(LEATHER_BOOTS); | |
p.getInventory().setLeggings(GOLD_PANTS); | |
p.getInventory().setChestplate(LEATHER_CHESTPLATE); | |
i.setItem(0, DIAMOND_SWORD); | |
i.setItem(1, BOW); | |
i.setItem(2, SHEARS); | |
i.setItem(3, CARROT); | |
i.setItem(4, GOLDEN_APPLE); | |
i.setItem(27, ARROW); | |
p.getInventory().getBoots().addEnchantment(Enchantment.PROTECTION_FALL, 4); | |
p.getInventory().getItem(SHEARS).addEnchantment(Enchantment.DIG_SPEED, 10); | |
p.getInventory().getItem(BOW).addEnchantment(Enchantment.ARROW_KNOCKBACK, 5); | |
p.getInventory().getItem(BOW).addEnchantment(Enchantment.ARROW_INFINITE, 1); | |
} | |
} | |
// Region. (Top corner block and bottom corner block. | |
// Top left corner. | |
public int x1 = -100; | |
public int y1 = 160; | |
public int z1 = -70; | |
//Bottom right corner. | |
public int x2 = -70; | |
public int y2 = 30; | |
public int z2 = 50; | |
@EventHandler(priority = EventPriority.NORMAL) | |
public void nobreak(BlockBreakEvent event) { | |
if (event.getBlock().getWorld().equals(name)) { | |
event.setCancelled(true); | |
} | |
} | |
@EventHandler(priority = EventPriority.NORMAL) | |
public void noplace(BlockPlaceEvent event) { | |
if (event.getBlock().getWorld().equals(name)) { | |
event.setCancelled(true); | |
} | |
} | |
//Clears armor drops | |
@EventHandler(priority = EventPriority.NORMAL) | |
public void death(PlayerDeathEvent event) { | |
List<ItemStack> drops = event.getDrops(); | |
int amount = drops.size(); | |
int count = 0; | |
for (int none = 0; none < amount; none++) { | |
ItemStack i = drops.get(count); | |
count++; | |
Material mat = i.getType(); | |
if (mat == Material.BOW || mat == Material.LEATHER_BOOTS | |
|| mat == Material.LEATHER_CHESTPLATE) { | |
i.setType(Material.AIR); | |
} | |
} | |
} | |
} |
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