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January 28, 2017 09:03
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THREE.WebGLRenderer 84 three.js:19802:3 | |
THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported. three.js:19618:6 | |
THREE.WebGLShader: Shader couldn't compile. three.js:16285:4 | |
WebGLShader https://rawgit.com/mrdoob/three.js/r84/build/three.js:16285:4 | |
WebGLProgram https://rawgit.com/mrdoob/three.js/r84/build/three.js:16812:26 | |
WebGLPrograms/this.acquireProgram https://rawgit.com/mrdoob/three.js/r84/build/three.js:17234:15 | |
initMaterial https://rawgit.com/mrdoob/three.js/r84/build/three.js:21331:15 | |
setProgram https://rawgit.com/mrdoob/three.js/r84/build/three.js:21490:5 | |
WebGLRenderer/this.renderBufferDirect https://rawgit.com/mrdoob/three.js/r84/build/three.js:20438:18 | |
WebGLShadowMap/this.render https://rawgit.com/mrdoob/three.js/r84/build/three.js:9347:8 | |
WebGLRenderer/this.render https://rawgit.com/mrdoob/three.js/r84/build/three.js:20886:4 | |
window.onload/render https://fiddle.jshell.net/6hLgnqke/2/show/:91:5 | |
window.onload https://fiddle.jshell.net/6hLgnqke/2/show/:94:1 | |
THREE.WebGLShader: gl.getShaderInfoLog() fragment 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported | |
0:31: L0002: Undeclared variable 'gl_FragDepthEXT' | |
0:33: L0002: Undeclared variable 'gl_FragDepthEXT' | |
1: #extension GL_EXT_frag_depth : enable | |
2: precision highp float; | |
3: precision highp int; | |
4: #define SHADER_NAME MeshDepthMaterial | |
5: #define GAMMA_FACTOR 2 | |
6: #define FLIP_SIDED | |
7: #define NUM_CLIPPING_PLANES 0 | |
8: #define UNION_CLIPPING_PLANES 0 | |
9: #define USE_SHADOWMAP | |
10: #define SHADOWMAP_TYPE_PCF | |
11: #define USE_LOGDEPTHBUF | |
12: #define USE_LOGDEPTHBUF_EXT | |
13: uniform mat4 viewMatrix; | |
14: uniform vec3 cameraPosition; | |
15: #define TONE_MAPPING | |
16: #define saturate(a) clamp( a, 0.0, 1.0 ) | |
17: uniform float toneMappingExposure; | |
18: uniform float toneMappingWhitePoint; | |
19: vec3 LinearToneMapping( vec3 color ) { | |
20: return toneMappingExposure * color; | |
21: } | |
22: vec3 ReinhardToneMapping( vec3 color ) { | |
23: color *= toneMappingExposure; | |
24: return saturate( color / ( vec3( 1.0 ) + color ) ); | |
25: } | |
26: #define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) ) | |
27: vec3 Uncharted2ToneMap[…] three.js:16291:4 | |
Error: WebGL: linkProgram: Must have an compiled fragment shader attached. three.js:16830:3 | |
THREE.WebGLProgram: shader error: 0 gl.VALIDATE_STATUS false gl.getProgramInfoLog Must have an compiled fragment shader attached. 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported | |
0:31: L0002: Undeclared variable 'gl_FragDepthEXT' | |
0:33: L0002: Undeclared variable 'gl_FragDepthEXT' | |
three.js:16846:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
THREE.WebGLShader: Shader couldn't compile. three.js:16285:4 | |
THREE.WebGLShader: gl.getShaderInfoLog() fragment 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported | |
0:142: L0002: Undeclared variable 'gl_FragDepthEXT' | |
0:146: L0002: Undeclared variable 'gl_FragDepthEXT' | |
1: #extension GL_EXT_frag_depth : enable | |
2: precision highp float; | |
3: precision highp int; | |
4: #define SHADER_NAME MeshStandardMaterial | |
5: #define STANDARD | |
6: #define GAMMA_FACTOR 2 | |
7: #define NUM_CLIPPING_PLANES 0 | |
8: #define UNION_CLIPPING_PLANES 0 | |
9: #define USE_SHADOWMAP | |
10: #define SHADOWMAP_TYPE_PCF | |
11: #define USE_LOGDEPTHBUF | |
12: #define USE_LOGDEPTHBUF_EXT | |
13: uniform mat4 viewMatrix; | |
14: uniform vec3 cameraPosition; | |
15: #define TONE_MAPPING | |
16: #define saturate(a) clamp( a, 0.0, 1.0 ) | |
17: uniform float toneMappingExposure; | |
18: uniform float toneMappingWhitePoint; | |
19: vec3 LinearToneMapping( vec3 color ) { | |
20: return toneMappingExposure * color; | |
21: } | |
22: vec3 ReinhardToneMapping( vec3 color ) { | |
23: color *= toneMappingExposure; | |
24: return saturate( color / ( vec3( 1.0 ) + color ) ); | |
25: } | |
26: #define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) ) | |
27: vec3 Uncharted2ToneM[…] three.js:16291:4 | |
Error: WebGL: linkProgram: Must have an compiled fragment shader attached. three.js:16830:3 | |
THREE.WebGLProgram: shader error: 1282 gl.VALIDATE_STATUS false gl.getProgramInfoLog Must have an compiled fragment shader attached. 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported | |
0:142: L0002: Undeclared variable 'gl_FragDepthEXT' | |
0:146: L0002: Undeclared variable 'gl_FragDepthEXT' | |
three.js:16846:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5 | |
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4 | |
Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) three.js:16110:4 |
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