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iOS implementation of the Haptic Feedback Helper
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// | |
// HapticFeedbackHelperIOS.cs | |
// | |
// Author: | |
// Francois Raminosona <framinosona@hotmail.fr> | |
// | |
// Copyright (c) 2018 Francois Raminosona | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
// THE SOFTWARE. | |
using System; | |
using UIKit; | |
namespace HapticFeedbackPlayground.iOS | |
{ | |
public enum HapticFeedbackType | |
{ | |
ImpactHeavy, // Heavy impact | |
ImpactMedium, // Medium impact | |
ImpactLight, // Light impact | |
Selection, // To tick while scrolling through a scrollview or carousel | |
NotificationError, // When an in-app error notification occurs | |
NotificationWarning, // When an in-app warning notification occurs | |
NotificationSuccess // When an in-app success notification occurs | |
} | |
public class HapticFeedbackHelperIOS : IDisposable | |
{ | |
private UIImpactFeedbackGenerator _impactHeavyFeedbackGenerator; | |
private UIImpactFeedbackGenerator _impactMediumFeedbackGenerator; | |
private UIImpactFeedbackGenerator _impactLightFeedbackGenerator; | |
private UISelectionFeedbackGenerator _selectionFeedbackGenerator; | |
private UINotificationFeedbackGenerator _notificationFeedbackGenerator; | |
public HapticFeedbackHelperIOS() | |
{ | |
_impactHeavyFeedbackGenerator = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Heavy); | |
_impactMediumFeedbackGenerator = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Medium); | |
_impactLightFeedbackGenerator = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Light); | |
_selectionFeedbackGenerator = new UISelectionFeedbackGenerator(); | |
_notificationFeedbackGenerator = new UINotificationFeedbackGenerator(); | |
} | |
public void PrepareHapticFeedback(HapticFeedbackType type) | |
{ | |
switch (type) | |
{ | |
case HapticFeedbackType.ImpactHeavy: | |
_impactHeavyFeedbackGenerator.Prepare(); | |
break; | |
case HapticFeedbackType.ImpactMedium: | |
_impactMediumFeedbackGenerator.Prepare(); | |
break; | |
case HapticFeedbackType.ImpactLight: | |
_impactLightFeedbackGenerator.Prepare(); | |
break; | |
case HapticFeedbackType.Selection: | |
_selectionFeedbackGenerator.Prepare(); | |
break; | |
case HapticFeedbackType.NotificationError: | |
case HapticFeedbackType.NotificationWarning: | |
case HapticFeedbackType.NotificationSuccess: | |
_notificationFeedbackGenerator.Prepare(); | |
break; | |
} | |
} | |
public void ExecuteHapticFeedback(HapticFeedbackType type) | |
{ | |
switch (type) | |
{ | |
case HapticFeedbackType.ImpactHeavy: | |
_impactHeavyFeedbackGenerator.ImpactOccurred(); | |
break; | |
case HapticFeedbackType.ImpactMedium: | |
_impactMediumFeedbackGenerator.ImpactOccurred(); | |
break; | |
case HapticFeedbackType.ImpactLight: | |
_impactLightFeedbackGenerator.ImpactOccurred(); | |
break; | |
case HapticFeedbackType.Selection: | |
_selectionFeedbackGenerator.SelectionChanged(); | |
break; | |
case HapticFeedbackType.NotificationError: | |
_notificationFeedbackGenerator.NotificationOccurred(UINotificationFeedbackType.Error); | |
break; | |
case HapticFeedbackType.NotificationWarning: | |
_notificationFeedbackGenerator.NotificationOccurred(UINotificationFeedbackType.Warning); | |
break; | |
case HapticFeedbackType.NotificationSuccess: | |
_notificationFeedbackGenerator.NotificationOccurred(UINotificationFeedbackType.Success); | |
break; | |
} | |
} | |
#region IDisposable | |
public void Dispose() | |
{ | |
_impactHeavyFeedbackGenerator = null; | |
_impactMediumFeedbackGenerator = null; | |
_impactLightFeedbackGenerator = null; | |
_selectionFeedbackGenerator = null; | |
_notificationFeedbackGenerator = null; | |
} | |
#endregion | |
} | |
} |
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