Created
April 14, 2016 13:24
-
-
Save framundo/447bc911cec51de9cc74dea284cf53d2 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Triangle extends Model3D { | |
private FloatBuffer vertexBuffer; | |
static final int COORDS_PER_VERTEX = 3; | |
static float triangleCoords[] = { // in counterclockwise order: | |
0.0f, 1.0f, 0.0f, // top | |
-0.5f, -0.5f, 0.0f, // bottom left | |
0.5f, -0.5f, 0.0f // bottom right | |
}; | |
static final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX; | |
private ShortBuffer indexBuffer; | |
public Triangle() { | |
super(); | |
init(); | |
} | |
private void init() { | |
// initialize vertex byte buffer for shape coordinates | |
ByteBuffer bb = ByteBuffer.allocateDirect( | |
// (number of coordinate values * 4 bytes per float) | |
triangleCoords.length * 4); | |
// use the device hardware's native byte order | |
bb.order(ByteOrder.nativeOrder()); | |
// create a floating point buffer from the ByteBuffer | |
vertexBuffer = bb.asFloatBuffer(); | |
// add the coordinates to the FloatBuffer | |
vertexBuffer.put(triangleCoords); | |
// set the buffer to read the first coordinate | |
vertexBuffer.position(0); | |
indexBuffer = ShortBuffer.allocate(vertexCount); | |
indexBuffer.put((short)0); | |
indexBuffer.put((short)1); | |
indexBuffer.put((short)2); | |
indexBuffer.rewind(); | |
} | |
@Override | |
protected FloatBuffer getVertexBuffer() { | |
return vertexBuffer; | |
} | |
@Override | |
protected ShortBuffer getIndexBuffer() { | |
return indexBuffer; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment