Lots of bug-fixes and improvements to our existing content this release. Look for more content in the next release.
- No need to hold right mouse button to look around.
- Interact with characters and pick up items by pressing left-click while reticle is hovering over item
- Most in-game controls work with a controller (tested with xbox controller).
- Items must now be "picked up" with left-click while targeting them and items are now tracked in your inventory (I)
- Improve the "Start Over" functionality to delete save data and restart game from scratch and add confirm modal.
- Cleanup fonts and menu layouts
- Add more audio-mixer options to the settings menu
- Improve the look-at and camera system
- Blacksmith weapons no longer push the player when in dialogue.
- Hide the respawn button if the player doesn't yet exist.
- Hide the Continue button at the end of conversations
- New Interaction system using a center reticle instead of pressing space or automatically grabbing items when you walk over them.
- Increase vertical camera limits (can look up and down further before hitting limit) so that items can be more easily picked up.
- Matching the camera pitch after dialogue.
- Added Inventory System and integrate it into dialogue.
- Items are now inventory items (ore, pumpkin, meat, cure) and can be removed from inventory if you want.
- Player now has currency that is used to purchase the rotten meat.
- Screen no longer dims after skipping the intro
- New "Bark" system starting with the Blacksmith: calls out when close, but not in dialogue.
- Look controls are on by default (no right mouse needed)
- Controller now works for most interactions and now you can look with the right stick.
- Handle UI on ultrawide monitors
- Crouching disabled while in dialogue
- Save System Improvements
Lots of bug-fixes and improvements to our existing content this release. Look for more content in a couple weeks. We also added a lot of automated tests behind the scenes to improve stability.
- Load and Save system (automatic).
- Improve First Person camera FOV from 40deg to 60deg.
- Removed "Reset" button for now.
- "How to Play" is now in the settings screen [ESC key].
- Fade-to-black and respawn after trying to get past guard and guardians.
- Add crouch option with 'c'.
- Build version baked in and displayed in home and settings screen.
- Changelog now displays in main and settings menus.
- Transistion from intro directly into guardian dialog.
- Intro fades out and in, even when skipped.
- Outro sequence when completing Guard Quest telling you more content is coming and preventing crossing the bridge.
- Camera breaks after conversations.
- Guard barrier removed after completing quest.
- If looking up when starting convo, camera pops downward before conversation starts.
- Characters are too big to get through some doors and upstairs in tower.
- You can see the inside of the players face from the main look camera.
- When conversation ends, "Press Space to interact" doesn't reappear.
- Cinematic "Intro" when starting game.
- Added skip intro button
- Added "How to Play" instructions to main menu.
- Made 'continue' button larger.
- Music Volume control on settings menu (via ESC).
- Turn down mouse sensitivity and walk/run speeds.
- Player looks at NPC as well when in dialogue.
- Fixed weird Shadowing bug on the edges of objects.
- Fix head IK initialization so NPCs don't have broken necks