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@frankcarey
Last active September 21, 2021 18:44
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0.4.0-alpha - Released 2021-09-21

Lots of bug-fixes and improvements to our existing content this release. Look for more content in the next release.

New Interaction System

  • No need to hold right mouse button to look around.
  • Interact with characters and pick up items by pressing left-click while reticle is hovering over item
  • Most in-game controls work with a controller (tested with xbox controller).
  • Items must now be "picked up" with left-click while targeting them and items are now tracked in your inventory (I)

New Features / Changes

  • Improve the "Start Over" functionality to delete save data and restart game from scratch and add confirm modal.
  • Cleanup fonts and menu layouts
  • Add more audio-mixer options to the settings menu
  • Improve the look-at and camera system
  • Blacksmith weapons no longer push the player when in dialogue.
  • Hide the respawn button if the player doesn't yet exist.
  • Hide the Continue button at the end of conversations
  • New Interaction system using a center reticle instead of pressing space or automatically grabbing items when you walk over them.
  • Increase vertical camera limits (can look up and down further before hitting limit) so that items can be more easily picked up.
  • Matching the camera pitch after dialogue.
  • Added Inventory System and integrate it into dialogue.
  • Items are now inventory items (ore, pumpkin, meat, cure) and can be removed from inventory if you want.
  • Player now has currency that is used to purchase the rotten meat.
  • Screen no longer dims after skipping the intro
  • New "Bark" system starting with the Blacksmith: calls out when close, but not in dialogue.
  • Look controls are on by default (no right mouse needed)
  • Controller now works for most interactions and now you can look with the right stick.
  • Handle UI on ultrawide monitors
  • Crouching disabled while in dialogue
  • Save System Improvements

0.3.0-alpha - Released 9/3/21

Lots of bug-fixes and improvements to our existing content this release. Look for more content in a couple weeks. We also added a lot of automated tests behind the scenes to improve stability.

New Features / Changes

  • Load and Save system (automatic).
  • Improve First Person camera FOV from 40deg to 60deg.
  • Removed "Reset" button for now.
  • "How to Play" is now in the settings screen [ESC key].
  • Fade-to-black and respawn after trying to get past guard and guardians.
  • Add crouch option with 'c'.
  • Build version baked in and displayed in home and settings screen.
  • Changelog now displays in main and settings menus.
  • Transistion from intro directly into guardian dialog.
  • Intro fades out and in, even when skipped.
  • Outro sequence when completing Guard Quest telling you more content is coming and preventing crossing the bridge.

Bugs Fixed

  • Camera breaks after conversations.
  • Guard barrier removed after completing quest.
  • If looking up when starting convo, camera pops downward before conversation starts.
  • Characters are too big to get through some doors and upstairs in tower.
  • You can see the inside of the players face from the main look camera.
  • When conversation ends, "Press Space to interact" doesn't reappear.

0.2.0-alpha - Released 08/25/21

New Features / Changes

  • Cinematic "Intro" when starting game.
  • Added skip intro button
  • Added "How to Play" instructions to main menu.
  • Made 'continue' button larger.
  • Music Volume control on settings menu (via ESC).
  • Turn down mouse sensitivity and walk/run speeds.
  • Player looks at NPC as well when in dialogue.

Bugs Fixed

  • Fixed weird Shadowing bug on the edges of objects.
  • Fix head IK initialization so NPCs don't have broken necks
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