You have discovered a soft spot in the terminology that amateurs use to talk about programming languages. Don't use the terms "strong" and "weak" typing, because they don't have a universally agreed on technical meaning. By contrast, static typing means that programs are checked before being executed, and a program might be rejected before it starts. Dynamic typing means that the types of values are checked during execution, and a poorly typed operation might cause the program to halt or otherwise signal an error at run time. A primary reason for static typing is to rule out programs that might have such "dynamic type errors".
Strong typing generally means that there are no loopholes in the type system, whereas weak typing means the type system can be subverted (invalidating any guarantees). The terms are often used incorrectly to mean static and dynamic typing. To see the difference, think of C: the language is type-checked at compile time (static typing), but there are plenty of loopholes; you can pretty much cast a value of any type to another type of the same size---in particular, you can cast pointer types freely. Pascal was a language that was intended to be strongly typed but famously had an unforeseen loophole: a variant record with no tag.
Implementations of strongly typed languages often acquire loopholes over time, usually so that part of the run-time system can be implemented in the high-level language. For example, Objective Caml has a function called Obj.magic which has the run-time effect of simply returning its argument, but at compile time it converts a value of any type to one of any other type. My favorite example is Modula-3, whose designers called their type-casting construct LOOPHOLE.
Having said that, you can't count on any two people using the words "strong" and "weak" in exactly the same way. So avoid them.
Also note that statically typed languages associate type to variables, while in dynamically typed languages you associate types to values. e.g:
# This works in a dynamically typed language:
goals = "None"
goals = 1
# While in a static:
string goals
goals = "None"
goals = 1 # Here it breaks.
Also, in statically typed languages with type inference you don't have to always make explicit the type of each expression.
Every value in Haskell has a type. There are several types:
- The usuals:
Bool
,Char
,Int
, etc. - Little weird: list involved types (which
can wrap other type:
[Char]
,[(Int, Char)]
,[Bool]
. n-tuple types (which also can wrap other types):(Bool, Char, Int)
,([Int], Int)
,()
. - Function related types:
Int -> Int
,[(Int, Char)] -> (Int, Char)
.
There's also type variables (They
start with a lower case letter) e.g:
fst :: (a, b) -> a
. Note that just
because a
and b
are different type variables,
they don't have to be different types.
Functions that have type variables are
called polymorphic functions.
A typeclass is a sort of interface that declares certain functions. Each parameter of the class is a concrete type class. e.g:
class Eq a where
(==) :: a -> a -> Bool
(/=) :: a -> a -> Bool
You can also define a typeclass specifying typeclass restrictions over certain type variables. e.g:
class Eq a => Ord a where
compare :: a -> a -> Ordering
(<) :: a -> a -> Bool
(<=) :: a -> a -> Bool
(>) :: a -> a -> Bool
(>=) :: a -> a -> Bool
max :: a -> a -> a
min :: a -> a -> a
Note that, a priori, you can use only one type variable in a class definition, this is banned:
class MadeUp a b c where
madeUp :: a -> b -> c
type ∊ typeclass iff implements the typeclass functions.
Where a typeclass is a set of types.
Now, we'll implement Eq
for lists:
instance (Eq a) => Eq [a] where
[] == [] = True
(x:xs) == (y:ys) = x == y && xs == ys
_xs == _ys = False
Notice that, in this particular case,
Eq
typeclass allows you to define ==
or
!=
and it will automagically fill the
other definition for you.
Another important typeclasses are Show
and
Read
. Another thing to note is that
typeclasses allows us to create
polymorphic constants. An example of use:
class Bounded a where
minBound :: a
maxBound :: a
maxBound :: Int -- Returns the biggest int.
maxBound :: Bool -- Returns True.
See how you must specify the proper concrete type of the constant. Numbers are also an example of polymorphic constants:
1::Int -- Returns 1
1::Float -- Returns 1.0
:t 1 -- 1 :: Num a => a
Now we can restrict a type variable to a
certain typeclass. e.g: fromIntegral :: (Num b, Integral a) => a -> b
. Here we
state that b
must be of a type which
belongs to the typeclass Num
and a
of a
type belonging to Integral
typeclass.
Data declarations allow us to wrap several types in one.
-- Note that <data-name> can be the same as
-- one of the <constructor-name>s
data <data-name> [type-vars] = <constructor-name> <type-1> <type-2> ...
| <constructor-name> <type-1> <type-2> ...
| ...
data WhichWay a b = Left Int a
| Right Int b
Constructors like Left
are really
peculiar, they start with caps and in the
sentence <constructor-name> <types>
(Left Int a)
you are basically saying that there's a
function¹ called <constructor-name>
(Left
) of type <type-1> ...
(Int a
) that
returns a <data-name> [type-vars]
(WhichWay a b
).
If the constructor doesn't define <type-1> ...
it becomes a constant of type <data-name> [type-vars]
.
¹A constructor function, they must start
with a capital letter.
Now, once you defined a data type and use the constructors to wrap values in your new data type, you can unwrap them using pattern matching over the same constructors:
data WhichWay a b = Left Int a
| Right Int b
w = Left 1 'c'
getNumber :: WhichWay a b -> Int
getNumber (Left n _) = n
getNumber (Right n _) = n
one = getNumber w
There are particular cases where you only need one constructor which wraps plenty types:
data Person = Person String String Int Float String String deriving (Show)
You may lost track of the order/meaning of
each type parameter of Person
. Records are
meant to solve this little problem.
data Person = Person { firstName :: String
, lastName :: String
, age :: Int
, height :: Float
, phoneNumber :: String
, flavor :: String
} deriving (Show)
-- Old way to construct a person:
p1 = Person "Franco" "Biasin" ...
-- New and better:
p1 = Person { firstName = "Franco",
lastName = "Biasin",
... }
-- For free you have getters for each 'field':
firstName p1 == "Franco"
You can specify typeclasses.
e.g: data (Ord k) => Map k v = ...
,
but they're not a good practice cause
noideawhy.
Of course you can use recursion in your data definitions, you'll have to specify at least one type of one of you're data constructor the same as your data type:
data Tree a = CTree (Tree a) a (Tree a)
| Leaf
CTree
is used instead of Tree
to
emphasize the fact that this is the
constructor, and the other are type
declarations.
With type
we can define type synonyms.
They're just syntax sugar to clear code.
Notice that here there's no mention of
data constructors. Of course you can also
use type variables.
type Operator a = a -> a -> a