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The complete code snippet for game.js, section 11 on https://stack-chess-tutorial.netlify.app/11-socket.io-server#managing-our-games
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const games = {}; | |
class Player { | |
constructor(name, color, playerID, gameID) { | |
this.name = name; | |
this.color = color; | |
this.playerID = playerID; | |
this.gameID = gameID; | |
} | |
} | |
const addPlayer = ({ gameID, name, playerID }) => { | |
if (!games[gameID]) { | |
const color = Math.random() <= 0.5 ? 'w' : 'b'; | |
const player = new Player(name, color, playerID, gameID); | |
games[gameID] = [player]; | |
return { | |
message: 'Joined successfully', | |
opponent: null, | |
player, | |
}; | |
} | |
if (games[gameID].length >= 2) { | |
return { error: 'This game is full' }; | |
} | |
const opponent = games[gameID][0]; | |
const color = opponent.color === 'w' ? 'b' : 'w'; | |
const player = new Player(name, color, playerID, gameID); | |
games[gameID].push(player); | |
return { | |
message: 'Added successfully', | |
opponent, | |
player, | |
}; | |
}; | |
const removePlayer = (playerID) => { | |
for (const game in games) { | |
let players = games[game]; | |
const index = players.findIndex((pl) => pl.playerID === playerID); | |
console.log({ players, index }); | |
if (index !== -1) { | |
return players.splice(index, 1)[0]; | |
} | |
} | |
}; | |
const game = (id) => games[id]; | |
module.exports = { | |
addPlayer, | |
game, | |
removePlayer, | |
}; |
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