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@frarees
Created March 8, 2015 15:35
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Filter canvas raycasts with Collider2D data (Unity3D)
using UnityEngine;
using UnityEngine.UI;
[RequireComponent (typeof (Image), typeof (Collider2D))]
public class ColliderMask : MonoBehaviour, ICanvasRaycastFilter {
Image m_Image;
Collider2D m_Collider;
void Awake () {
m_Image = GetComponent<Image> ();
m_Collider = GetComponent<Collider2D> ();
}
bool ICanvasRaycastFilter.IsRaycastLocationValid (Vector2 sp, Camera eventCamera) {
Vector3 point = Vector3.zero;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle (m_Image.rectTransform, sp, eventCamera, out point)) {
return m_Collider.OverlapPoint (new Vector2 (point.x, point.y));
} else {
return false;
}
}
}
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