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frarees / MinMaxSliderAttribute.cs
Last active April 4, 2024 12:13
MinMaxSlider for Unity
// https://frarees.github.io/default-gist-license
using System;
using UnityEngine;
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class MinMaxSliderAttribute : PropertyAttribute
{
public float Min { get; set; }
public float Max { get; set; }
@frarees
frarees / MacroKiller.cs
Last active December 8, 2023 10:30
Evaluate C# code on editor for Unity3D
// https://frarees.github.io/default-gist-license
using System.IO;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
@frarees
frarees / SyncUtil.cs
Last active August 17, 2022 10:09
C# Solution Sync for Unity3D
// https://frarees.github.io/default-gist-license
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine.Profiling;
[InitializeOnLoad]
@frarees
frarees / Follow.cs
Last active October 21, 2020 09:38
Follow a (Rect)Transform
using UnityEngine;
public class Follow : MonoBehaviour
{
[SerializeField] Camera m_Camera;
[SerializeField] Transform m_Target;
[SerializeField] Vector3 m_WorldOffset;
[SerializeField] Vector3 m_ScreenOffset;
[SerializeField, Tooltip ("Will not update depth/Z")] bool m_KeepDepth;
[SerializeField, Tooltip ("Won't work if Keep Depth is ON")] float m_DepthOffset;
@frarees
frarees / raspi-sd-benchmarks.md
Last active May 1, 2020 12:59
Raspberry Pi SD card benchmark
@frarees
frarees / youtube-dl-range.sh
Created February 8, 2017 20:54
Download youtube clip range
#!/bin/sh
if [ "$#" -ne 4 ]; then
echo "Usage: $0 url start_time end_time out_file" >&2
exit 1
fi
URL=$(youtube-dl -f 22 -g $1)
ffmpeg -ss $2 -i ${URL} -t $3 -c:v copy -c:a copy $4
@frarees
frarees / Grid.shader
Created January 4, 2014 17:53
Unity3D compatible CG shader to use with an orthographic projector to create a square grid.
Shader "Projector/Grid" {
Properties {
_Color ("Color", Color) = (1,1,1,0)
_ShadowTex ("Cookie", 2D) = "black"
_Size ("Grid Size", Float) = 1
}
Subshader {
Tags { "RenderType"="Transparent" "Queue"="Transparent+100" }
using UnityEngine;
using System.Collections;
using UnityEditor;
using System;
using System.Reflection;
using System.Linq;
[InitializeOnLoad] //Make sure this code runs every time the editor is updated
public class MagicInspectors : EditorWindow {
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
public class ComponentLister : EditorWindow {
@frarees
frarees / MiniJSON.cs
Created November 13, 2012 15:07 — forked from darktable/MiniJSON.cs
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining