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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System; | |
using System.Reflection; | |
using System.Linq; | |
[InitializeOnLoad] //Make sure this code runs every time the editor is updated | |
public class MagicInspectors : EditorWindow { |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
public class ComponentLister : EditorWindow { | |
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/* | |
* Copyright (c) 2012 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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