Created
December 29, 2014 01:09
-
-
Save frederikaalund/3abeb0a9855881867e31 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Generate tag. Inspired by C++'s lock tags: http://en.cppreference.com/w/cpp/thread/lock_tag | |
struct generate_t {}; | |
constexpr generate_t generate; | |
class texture { | |
public: | |
// OpenGL identifies textures by an integer "name". Ref: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml | |
GLuint name; | |
// The name "0" is special and denotes an invalid texture. Ref: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml | |
texture() name{0} {} | |
// name now references an OpenGL texture. Can not fail. Ref: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml | |
texture( generate_t ) { glGenTextures(1, &name); } | |
// Non-copyable. | |
texture( const texture& ) = delete; | |
// Deletes the OpenGL texture. Ignores the name "0". Ref: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml | |
~texture() { glDeleteTextures(1, &name); } // | |
// Convenience cast. | |
operator GLuint() const { return name; } | |
}; | |
int main () { | |
// Default-construct a texture. No actual OpenGL calls are issued | |
texture my_non_texture; | |
// Generate-construct a texture. | |
texture my_actual_texture{generate}; | |
// Use the actual texture. Just straight-up OpenGL calls | |
glBindTexture(GL_TEXTURE_2D, my_actual_texture); | |
// ...All textures are deleted when out of scope. Never forget a glDeleteTextures call again! | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Thanks :) I've been looking for a design like this ! Though I would use unique-ptr-s with deleter classes...