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1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls.
2. In the fragment shader define a requirement to use the extension:
#extension GL_OES_EGL_image_external : require
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D.
Everything below here is all in the C code, no more Java.
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions.
#!/usr/bin/env bash
if [ -f build-settings.sh ]; then
source build-settings.sh
else
echo "ERROR! Could not source build-settings.sh."
exit 1
fi
SEED_DIR="/var/lib/snapd/seed"
@fredldotme
fredldotme / centos8-chroot.sh
Created December 20, 2020 16:03 — forked from snixon/centos8-chroot.sh
Build a centos8 AWS AMI in a chroot
#!/bin/bash -ex
# Build a new Centos8 install on EBS volume in a chroot
# Run from RHEL8 or CentOS8 instance - eg: ami-0c322300a1dd5dc79 in us-east-1 (RHEL 8 official image)
# Script expects a second EBS volume, I add them as /dev/sdf in the console
# When the script completes, turn the second EBS volume into your new AMI through the console.
# Adjust the section below to match the device names you're using. Defaults are for an m5.large
# m5 series requires the updated device names
@fredldotme
fredldotme / extract android kernel.md
Created October 3, 2020 20:52 — forked from azureru/extract android kernel.md
How to Extract Android Kernel And Modify The Boot Ramdisk (Android 4.4) on Allwinner based Processor

Extracting Existing Kernel + Ramfs

Enter the machine using adb shell

Run cat /proc/partitions

  #  Path                     Purpose        Size
  0 /dev/block/mmcblk0                       7761920
  1 /dev/block/mmcblk0p1      data           6085631