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wrestletopia partial doc dump 2020/06/19
the wrestletopia control scheme
===============================
wrestletopia's controls are heavily inspired by the AKI Corporation
pro-wrestling games on the N64, but expanded.
MAJOR TODO: list everything possible. there are a LOT of controls.
================================================================================
movement is d-pad or left stick, both work
taunting is right stick
[buttons]
-------------+------+------+-----+--------+
command name | N64 | xbox | ps4 | switch |
-------------+------+------+-----+--------+
Grapple | A | A | X | B |
Strike | B | B | O | A |
Run |CDown | Y | Tri.| X |
"Interact" |C Up | X | Squ.| Y |
Change Focus |CRight| RT | R2 | ZR |
Drag? |C Left| LT | L2 | ZL |
Block,Pick up| R | RB | R1 | R |
Dodge, Pin | L | LB | L1 | L |
-------------+------+------+-----+--------+
okay, but that's just part of the story.
[the general idea]
move "strength" is determined by how the buttons are pressed.
- weak: a single button tap
- strong: a single button hold
more specific move details can be found in movesets.txt
[other things]
ok these are not fleshed out 100%
- drag button should allow for pushing/pulling opponent in a grapple,
kind of like the front headlock in fire pro. can also throw opponent
out of ring when in this state.
- "interact" button holds opponent's arms in back weak grapple
- "interact" button lifts up opponent for doomsday device in back strong grapple
- "interact" button in corner strong grapple puts opponent on top turnbuckle
works from both front and back
- transitioning grapple moves to both strikes and holds
- from ducking position, choose which direction to roll
- be able to roll out of the ring when downed
- adopting weak/strong to dodge button grapple transitions
tap L button = 90 degrees (front to side, side to back, back to side)
hold L button = 180 degrees (front to back, side to side, back to front)
- adopting weak/strong to dodge button running dodges
weak = stop running
(double tap = keep running)
strong = dodge, stop, and turn (chainable into some strikes/grapples)
dodge+block = dodge, stop, go low (chainable into some strikes/grapples)
- adopt weak/strong to weapon attacks (short/swing/overhead)
this will at least match fire pro
- breaking the fall of a move (fighting game lingo: "teching") by pressing
block or dodge on impact?
- being able to cancel certain moves
- how to store/restore Special?
- hold Block and press A+B?
- press Block+Dodge?
- hold Block+Dodge and move taunt stick?
wrestletopia counter system
===========================
this is a work in progress.
todo:
- moves can have multiple reversal points, with different outcomes.
[General Counter Concept]
This counter system concept is designed with variety in mind. The core of the
system revolves around well timed button presses, optionally using a direction
for a specific outcome.
The elements of this counter system are:
1) Block button, typically used for countering strikes.
2) Dodge button, typically used for dodging grapples.
3) Grapple button, used to catch the opponent's attack.
4) Strike button, used to deflect the opponent's attack and counter-strike.
5) Directions, which allow for directional/targeted defense.
As with the striking system, the available directions are as follows:
Direction | Location
-----------+----------------------
neutral | generic/overall, front body
up | generic head
down | generic legs
left | left ribs, left arm
right | right ribs, right arm
up+left | left arm, left head
up+right | right arm, right head
down+left | left leg
down+right | right leg
(todo: newstriking.txt explains part of the reversal system in more detail)
================================================================================
todo: this part is incomplete but has info on certain reversals i want to keep
[close strike reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[far strike reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[grapple attempt reversal]
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[grapple move reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[ground strike reversal, ground hold reversal]
block button by itself <catch strike>
block button with direction <catch strike and stand up>
block button with strike <catch and return strike>
block button with strike and direction <catch and return strike (direction-specific)>
block button with grapple <catch and return hold>
block button with grapple and direction <catch and return hold (direction-specific)>
dodge button by itself <roll away from opponent and stand up>
dodge button with direction <roll away in specified direction>
dodge button with strike <short roll and leg attack>
dodge button with strike and direction <short roll and leg attack (direction-specific)>
dodge button with grapple <short roll and return hold>
dodge button with grapple and direction <short roll and return hold (direction-specific)>
[corner grapple reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[standing top rope attack reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[downed top rope attack reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
dodge button by itself
dodge button with direction
dodge button with strike
dodge button with strike and direction
dodge button with grapple
dodge button with grapple and direction
[weapon attack reversal]
block button by itself
block button with direction
block button with strike
block button with strike and direction
block button with grapple
block button with grapple and direction
the wrestletopia moveset stuff
==============================
buttons are based on xbox
todo:
* striking-only (no grapple moves; grapple attempts replaced with more strikes)
partially documented in newstriking.txt
* grapple-only (no striking; strikes replaced with more throws, sweeps, etc.)
* ground double team grapples
* ground triple team grapples
* corner downed sitting strikes (including springboard from apron close, far)
* corner grapples when on apron?
* add diagonals as options to various places
* super precarious "literally run on the top rope" dives
* grapple moves with specific weapons
* vs. running opponent when near ropes
still not 100% complete
================================================================================
[striking - new system, Wrestling style]
Only applies to Wrestling style. Other styles explained in newstriking.txt.
Combo slots not included here.
Directionality is assumed for all slots not labeled "non-directional".
"Non-directional" refers to holding a direction when using the strike buttons.
standing close weak strike <B>
standing close strong strike <B>
standing close strong strike <A+B>
standing far weak strike <B>
standing far strong strike <B>
standing far strong strike <A+B>
running weak strike <run no direction, B> non-directional
running weak strike <run no direction, A+B> non-directional
running strong strike <run with direction/bounce off ropes, B> non-directional
running strong strike <run with direction/bounce off ropes, A+B> non-directional
standing weak corner strike <B>
standing strong corner strike <B>
standing strong corner strike <A+B>
running corner strike <B> non-directional
running corner strike <A+B> non-directional
standing weak tree of woe strike <B>
standing strong tree of woe strike <B>
standing strong tree of woe strike <A+B>
running tree of woe strike <B> non-directional
running tree of woe strike <A+B> non-directional
irish whip weak strike <B>
irish whip strong strike <B>
irish whip strong strike <A+B>
weak apron strike to ring <B>
strong apron strike to ring <B>
weak apron strike to outside <B>
strong apron strike to outside <B>
(todo: apron to apron strikes, which may just be taken from standing strikes)
weak outside strike to apron <B>
strong outside strike to apron <B>
running outside strike to apron <B>
ducking attack <B>
running ducking attack <hold guard+run, B>
================================================================================
[striking - old system]
(later version uses a different strike system with the same basic categories)
standing close weak strike <B>
standing close weak strike <B+direction>
standing close strong strike <B>
standing close strong strike <B+direction>
standing close strong strike <A+B>
standing far weak strike <B>
standing far weak strike <B+direction>
standing far strong strike <B>
standing far strong strike <B+direction>
standing far strong strike <A+B>
running weak strike <run no direction, B>
running weak strike <run no direction, A+B>
running strong strike <run with direction/bounce off ropes, B>
running strong strike <run with direction/bounce off ropes, A+B>
standing weak corner strike <B>
standing weak corner strike <B+direction>
standing strong corner strike <B>
standing strong corner strike <B+direction>
standing strong corner strike <A+B>
running corner strike <B>
running corner strike <A+B>
standing weak tree of woe strike <B>
standing weak tree of woe strike <B+direction>
standing strong tree of woe strike <B>
standing strong tree of woe strike <B+direction>
standing strong tree of woe strike <A+B>
running tree of woe strike <B>
running tree of woe strike <A+B>
irish whip weak strike <B>
irish whip weak strike <B+direction>
irish whip strong strike <B>
irish whip strong strike <B+direction>
irish whip strong strike <A+B>
weak apron strike to ring <B>
strong apron strike to ring <B>
weak apron strike to outside <B>
strong apron strike to outside <B>
(todo: apron to apron strikes)
weak outside strike to apron <B>
strong outside strike to apron <B>
running outside strike to apron <B>
ducking attack <B>
ducking attack <B+left/right>
ducking attack <B+up>
ducking attack <B+down>
running ducking attack <hold guard+run, B>
running ducking attack <hold guard+run, B+direction>
(later version will use different counter system, see counter.txt)
counter standing close weak strike
counter standing close strong strike
counter standing close special strike
counter standing far weak strike
counter standing far strong strike
counter standing far special strike
================================================================================
[Grapples]
(todo: extend corner grapples to downed vs. opponent on post)
{Front Grapple}
front weak grapple <A>
front weak grapple <A+up>
front weak grapple <A+down>
front weak grapple <A+left>
front weak grapple <A+right>
front weak grapple <B>
front weak grapple <B+up>
front weak grapple <B+down>
front weak grapple <B+left>
front weak grapple <B+right>
front strong grapple <A>
front strong grapple <A+up>
front strong grapple <A+down>
front strong grapple <A+left>
front strong grapple <A+right>
front strong grapple <B>
front strong grapple <B+up>
front strong grapple <B+down>
front strong grapple <B+left>
front strong grapple <B+right>
front special grapple <stick up>
front special grapple <stick down>
front special grapple <stick left>
front special grapple <stick right>
front super special grapple <stick up>
front super special grapple <stick down>
front super special grapple <stick left>
front super special grapple <stick right>
--------------------------------------------------------------------------------
{Back Grapple}
back weak grapple <A>
back weak grapple <A+up>
back weak grapple <A+down>
back weak grapple <A+left>
back weak grapple <A+right>
back weak grapple <B>
back weak grapple <B+up>
back weak grapple <B+down>
back weak grapple <B+left>
back weak grapple <B+right>
back strong grapple <A>
back strong grapple <A+up>
back strong grapple <A+down>
back strong grapple <A+left>
back strong grapple <A+right>
back strong grapple <B>
back strong grapple <B+up>
back strong grapple <B+down>
back strong grapple <B+left>
back strong grapple <B+right>
back special grapple <stick up>
back special grapple <stick down>
back special grapple <stick left>
back special grapple <stick right>
back super special grapple <stick up>
back super special grapple <stick down>
back super special grapple <stick left>
back super special grapple <stick right>
--------------------------------------------------------------------------------
{Side Grapple}
side weak grapple <A>
side weak grapple <A+up>
side weak grapple <A+down>
side weak grapple <A+left>
side weak grapple <A+right>
side weak grapple <B>
side weak grapple <B+up>
side weak grapple <B+down>
side weak grapple <B+left>
side weak grapple <B+right>
side strong grapple <A>
side strong grapple <A+up>
side strong grapple <A+down>
side strong grapple <A+left>
side strong grapple <A+right>
side strong grapple <B>
side strong grapple <B+up>
side strong grapple <B+down>
side strong grapple <B+left>
side strong grapple <B+right>
side special grapple <stick up>
side special grapple <stick down>
side special grapple <stick left>
side special grapple <stick right>
side super special grapple <stick up>
side super special grapple <stick down>
side super special grapple <stick left>
side super special grapple <stick right>
--------------------------------------------------------------------------------
{Irish Whip Grapple}
irish whip weak grapple <A>
irish whip weak grapple <A+direction>
irish whip strong grapple <A>
irish whip strong grapple <A+direction>
irish whip special grapple <stick up>
irish whip special grapple <stick down>
irish whip special grapple <stick left>
irish whip special grapple <stick right>
irish whip super special grapple <stick up>
irish whip super special grapple <stick down>
irish whip super special grapple <stick left>
irish whip super special grapple <stick right>
--------------------------------------------------------------------------------
{Running Grapples}
running front weak grapple <A>
running front strong grapple <A>
running front special grapple <A>
running back weak grapple <A>
running back strong grapple <A>
running back special grapple <A>
running side weak grapple <A>
running side strong grapple <A>
running side special grapple <A>
--------------------------------------------------------------------------------
{Front Corner Grapples}
front corner weak grapple <A>
front corner weak grapple <A+up>
front corner weak grapple <A+down>
front corner weak grapple <A+left>
front corner weak grapple <A+right>
front corner weak grapple <B>
front corner weak grapple <B+up>
front corner weak grapple <B+down>
front corner weak grapple <B+left>
front corner weak grapple <B+right>
front corner strong grapple <A>
front corner strong grapple <A+up>
front corner strong grapple <A+down>
front corner strong grapple <A+left>
front corner strong grapple <A+right>
front corner strong grapple <B>
front corner strong grapple <B+up>
front corner strong grapple <B+down>
front corner strong grapple <B+left>
front corner strong grapple <B+right>
front corner special grapple <stick up>
front corner special grapple <stick down>
front corner special grapple <stick left>
front corner special grapple <stick right>
front corner super special grapple <stick up>
front corner super special grapple <stick down>
front corner super special grapple <stick left>
front corner super special grapple <stick right>
--------------------------------------------------------------------------------
{Back Corner Grapples}
back corner weak grapple <A>
back corner weak grapple <A+up>
back corner weak grapple <A+down>
back corner weak grapple <A+left>
back corner weak grapple <A+right>
back corner weak grapple <B>
back corner weak grapple <B+up>
back corner weak grapple <B+down>
back corner weak grapple <B+left>
back corner weak grapple <B+right>
back corner strong grapple <A>
back corner strong grapple <A+up>
back corner strong grapple <A+down>
back corner strong grapple <A+left>
back corner strong grapple <A+right>
back corner strong grapple <B>
back corner strong grapple <B+up>
back corner strong grapple <B+down>
back corner strong grapple <B+left>
back corner strong grapple <B+right>
back corner special grapple <stick up>
back corner special grapple <stick down>
back corner special grapple <stick left>
back corner special grapple <stick right>
back corner super special grapple <stick up>
back corner super special grapple <stick down>
back corner super special grapple <stick left>
back corner super special grapple <stick right>
--------------------------------------------------------------------------------
{Running Corner Grapples}
front corner running weak grapple
front corner running strong grapple
front corner running special grapple
back corner running weak grapple
back corner running strong grapple
back corner running special grapple
--------------------------------------------------------------------------------
{Irish Whip Grapples}
irish whip weak grapple <A>
irish whip weak grapple <A+direction>
irish whip strong grapple <A>
irish whip strong grapple <A+direction>
irish whip special grapple <stick up>
irish whip special grapple <stick down>
irish whip special grapple <stick left>
irish whip special grapple <stick right>
--------------------------------------------------------------------------------
{Ring to Apron Grapples}
weak grapple to apron from ring <A>
weak grapple to apron from ring <A+direction>
weak grapple to apron from ring <B>
weak grapple to apron from ring <B+direction>
strong grapple to apron from ring <A>
strong grapple to apron from ring <A+direction>
strong grapple to apron from ring <B>
strong grapple to apron from ring <B+direction>
special grapple to apron from ring <stick up>
special grapple to apron from ring <stick down>
special grapple to apron from ring <stick left>
special grapple to apron from ring <stick right>
--------------------------------------------------------------------------------
{Apron to Ring Grapples}
weak grapple from apron to ring <A>
weak grapple from apron to ring <A+direction>
weak grapple from apron to ring <B>
weak grapple from apron to ring <B+direction>
strong grapple from apron to ring <A>
strong grapple from apron to ring <A+direction>
strong grapple from apron to ring <B>
strong grapple from apron to ring <B+direction>
special grapple from apron to ring <stick up>
special grapple from apron to ring <stick down>
special grapple from apron to ring <stick left>
special grapple from apron to ring <stick right>
--------------------------------------------------------------------------------
{Apron to Apron Grapples}
weak grapple from apron to apron <A>
weak grapple from apron to apron <A+direction>
weak grapple from apron to apron <B>
weak grapple from apron to apron <B+direction>
strong grapple from apron to apron <A>
strong grapple from apron to apron <A+direction>
strong grapple from apron to apron <B>
strong grapple from apron to apron <B+direction>
special grapple from apron to apron <stick up>
special grapple from apron to apron <stick down>
special grapple from apron to apron <stick left>
special grapple from apron to apron <stick right>
--------------------------------------------------------------------------------
{Double Team Grapples}
weak front double team grapple
weak front/back side double team grapple
weak left/right side double team grapple
weak back double team grapple
weak corner double team grapple
weak irish whip double team grapple
weak ring/apron double team grapple
weak apron/apron double team grapple
weak corner/apron double team grapple
strong front double team grapple
strong front/back side double team grapple
strong left/right side double team grapple
strong back double team grapple
strong corner double team grapple
strong irish whip double team grapple
strong ring/apron double team grapple
strong apron/apron double team grapple
strong corner/apron double team grapple
special front double team grapple
special front/back side double team grapple
special left/right side double team grapple
special back double team grapple
special corner double team grapple
special irish whip double team grapple
special ring/apron double team grapple
special apron/apron double team grapple
special corner/apron double team grapple
--------------------------------------------------------------------------------
{Triple Team Grapples}
weak triple team grapple
weak corner triple team grapple
weak irish whip triple team grapple
strong triple team grapple
strong corner triple team grapple
strong irish whip triple team grapple
special triple team grapple
special corner triple team grapple
special irish whip triple team grapple
================================================================================
[ground attacks]
todo: convert ground striking to new striking system.
{Standing Ground Attacks}
standing weak attack to face up <B>
standing weak attack to face down <B>
standing weak attack to sitting up <B>
standing weak attack to sitting down <B>
standing weak attack to front kneeling <B>
standing weak attack to back kneeling <B>
standing strong attack to face up <B>
standing strong attack to face down <B>
standing strong attack to sitting up <B>
standing strong attack to sitting down <B>
standing strong attack to front kneeling <B>
standing strong attack to back kneeling <B>
standing special attack to face up <B>
standing special attack to face down <B>
standing special attack to sitting up <B>
standing special attack to sitting down <B>
standing special attack to front kneeling <B>
standing special attack to back kneeling <B>
--------------------------------------------------------------------------------
{Running Ground Attacks}
running attack to face up <B>
running attack to face up <A+B>
running attack to face down <B>
running attack to face down <A+B>
running special attack to face up <B or A+B>
running special attack to face down <B or A+B>
running attack to sitting up <B>
running attack to sitting up <A+B>
running attack to sitting down <B>
running attack to sitting down <A+B>
running special attack to sitting up <B or A+B>
running special attack to sitting down <B or A+B>
running attack to kneeling <B>
running attack to kneeling <A+B>
running special attack to kneeling <B or A+B>
running special attack to kneeling <B or A+B>
running attack to pinning opponent <B>
running attack to pinning opponent <A+B>
================================================================================
[ground holds]
(todo: weak and strong ground holds)
(todo: ground holds are slightly more complex than below because of transitions)
{Downed, Face Up}
downed face up hold at head
downed face up hold at left arm
downed face up hold at right arm
downed face up hold at feet
downed face up hold at left leg
downed face up hold at right leg
downed face up special hold at head
downed face up special hold at left arm
downed face up special hold at right arm
downed face up special hold at feet
downed face up special hold at left leg
downed face up special hold at right leg
--------------------------------------------------------------------------------
{Downed, Face Down}
downed face down hold at head
downed face down hold at left arm
downed face down hold at right arm
downed face down hold at feet
downed face down hold at left leg
downed face down hold at right leg
downed face down special hold at head
downed face down special hold at left arm
downed face down special hold at right arm
downed face down special hold at feet
downed face down special hold at left leg
downed face down special hold at right leg
--------------------------------------------------------------------------------
{Sitting, Face Up}
sitting up hold at head
sitting up hold at left arm
sitting up hold at right arm
sitting up hold at feet
sitting up hold at left leg
sitting up hold at right leg
sitting up special hold at head
sitting up special hold at left arm
sitting up special hold at right arm
sitting up special hold at feet
sitting up special hold at left leg
sitting up special hold at right leg
--------------------------------------------------------------------------------
{Sitting, Face Down}
sitting down hold at head
sitting down hold at left arm
sitting down hold at right arm
sitting down hold at feet
sitting down hold at left leg
sitting down hold at right leg
sitting down special hold at head
sitting down special hold at left arm
sitting down special hold at right arm
sitting down special hold at feet
sitting down special hold at left leg
sitting down special hold at right leg
--------------------------------------------------------------------------------
{Kneeling}
kneeling hold at head (front)
kneeling hold at left arm
kneeling hold at right arm
kneeling hold at feet (back)
kneeling hold at left leg
kneeling hold at right leg
kneeling special hold at head (front)
kneeling special hold at left arm
kneeling special hold at right arm
kneeling special hold at feet (back)
kneeling special hold at left leg
kneeling special hold at right leg
================================================================================
[flying moves]
todo: turnbuckle moves are more like fire pro, where you have to press a button
to do a move. therefore, i need to add "+direction" (or even "+UDLR") to a lot
of these.
(todo: add close/far variants?)
{Turnbuckle Attacks}
turnbuckle attack to inside standing
turnbuckle attack to inside ground
turnbuckle attack to outside standing
turnbuckle attack to outside ground
turnbuckle attack to apron
turnbuckle special attack to inside standing
turnbuckle special attack to inside ground
turnbuckle special attack to outside standing
turnbuckle special attack to outside ground
turnbuckle special attack to apron
--------------------------------------------------------------------------------
{Turnbuckle Grapples}
turnbuckle grapple to inside standing
turnbuckle grapple to outside standing
turnbuckle grapple to apron
turnbuckle special grapple to inside standing
turnbuckle special grapple to outside standing
turnbuckle special grapple to apron
--------------------------------------------------------------------------------
{Turnbuckle Lift Up}
lift up attack to inside
lift up attack to outside
lift up special attack to inside
lift up special attack to outside
lift up grapple to inside
lift up grapple to outside
lift up special grapple to inside
lift up special grapple to outside
--------------------------------------------------------------------------------
{Springboard}
(todo: add close/far variants?)
springboard attack to inside standing <on apron, towards ring+A>
springboard attack to inside downed <on apron, towards ring+A>
springboard attack to inside sitting <on apron, towards ring+A>
springboard special attack to inside standing <on apron, towards ring+A>
springboard special attack to inside downed <on apron, towards ring+A>
springboard special attack to inside sitting <on apron, towards ring+A>
--------------------------------------------------------------------------------
{Springboard Lift Up}
springboard lift up attack to inside
springboard lift up attack to outside
springboard lift up special attack to inside
springboard lift up special attack to outside
--------------------------------------------------------------------------------
{Rope Rebound}
(inside near rope move to downed)
rope rebound to standing <running perpendicular to ropes, tap A when near ropes>
rope rebound to downed <running perpendicular to ropes, tap A when near ropes>
rope rebound special to standing <running perpendicular to ropes, tap A when near ropes>
rope rebound special to downed <running perpendicular to ropes, tap A when near ropes>
--------------------------------------------------------------------------------
{Corner Splash}
corner splash to standing
corner splash to downed
corner splash special to standing
corner splash special to downed
corner "splash" to apron
corner "splash" to outside standing
corner "splash" to outside downed
corner "splash" special to apron
corner "splash" special to outside standing
corner "splash" special to outside downed
--------------------------------------------------------------------------------
{Dives and Planchas}
(todo: differ between standing and downed opponents)
weak running dive to standing <A>
weak running dive to standing <A+B>
strong running dive to standing <A>
strong running dive to standing <A+B>
special running dive to standing <A or A+B>
weak running dive to downed <A>
weak running dive to downed <A+B>
strong running dive to downed <A>
strong running dive to downed <A+B>
special running dive to downed <A or A+B>
corner running dive to standing <A>
corner running dive to standing <A+B>
corner special running dive to standing <A or A+B>
corner running dive to downed <A>
corner running dive to downed <A+B>
corner special running dive to downed <A or A+B>
plancha ring to outside standing <A>
plancha ring to outside standing <A+B>
plancha special ring to outside standing <A or A+B>
plancha ring to outside downed <A>
plancha ring to outside downed <A+B>
plancha special ring to outside downed <A or A+B>
plancha apron to outside standing <A>
plancha apron to outside standing <A+B>
plancha special apron to outside standing <A or A+B>
plancha apron to outside downed <A>
plancha apron to outside downed <A+B>
plancha special apron to outside downed <A or A+B>
plancha ramp to outside standing <A>
plancha ramp to outside standing <A+B>
plancha special ramp to outside standing <A or A+B>
plancha ramp to outside downed <A>
plancha ramp to outside downed <A+B>
plancha special ramp to outside downed <A or A+B>
running strike apron to outside standing <B>
running special strike apron to outside standing <B>
running strike apron to outside downed <B>
running special strike apron to outside downed <B>
running plancha apron to outside standing <A>
running plancha special apron to outside standing <A>
running plancha apron to outside downed <A>
running plancha special apron to outside downed <A>
running plancha ramp to outside standing <A>
running plancha special ramp to outside standing <A>
running plancha ramp to outside downed <A>
running plancha special ramp to outside downed <A>
================================================================================
[taunts]
ramp entrance taunt
in-ring entrance taunt
match introduction wait stance
match introduction taunt
taunt <stick up>
taunt <stick down>
taunt <stick left>
taunt <stick right>
special taunt
super special taunt
ducking taunt <move stick when ducking> (todo: multiple ducking taunts?)
corner taunt <hold into corner, move stick>
on turnbuckle taunt (todo: may pull a fire pro and allow certain main taunts)
on apron taunt <stick up>
on apron taunt <stick down>
on apron taunt <stick left>
on apron taunt <stick right>
with weapon taunt(s?)
dive feint taunt
beckon strikes taunt <hold RB when standing, move stick any direction>
victory taunt (decicisive victory)
victory taunt (evenly matched)
victory taunt (successful comeback)
================================================================================
[misc./other]
stance
walk style
ring entry
special get up face down
special get up face up
================================================================================
[Mount Positions]
(only for fighters with mount setting)
{Top Mount}
top mount weak strike <B>
top mount weak strike <B+up>
top mount weak strike <B+down>
top mount weak strike <B+left>
top mount weak strike <B+right>
top mount strong strike <B>
top mount strong strike <B+up>
top mount strong strike <B+down>
top mount strong strike <B+left>
top mount strong strike <B+right>
top mount weak grapple <A>
top mount weak grapple <A+up>
top mount weak grapple <A+down>
top mount weak grapple <A+left>
top mount weak grapple <A+right>
top mount strong grapple <A>
top mount strong grapple <A+up>
top mount strong grapple <A+down>
top mount strong grapple <A+left>
top mount strong grapple <A+right>
top mount special grapple <stick up>
top mount special grapple <stick down>
top mount special grapple <stick left>
top mount special grapple <stick right>
top mount super special grapple <stick up>
top mount super special grapple <stick down>
top mount super special grapple <stick left>
top mount super special grapple <stick right>
--------------------------------------------------------------------------------
{Back Mount}
back mount weak strike <B>
back mount weak strike <B+up>
back mount weak strike <B+down>
back mount weak strike <B+left>
back mount weak strike <B+right>
back mount strong strike <B>
back mount strong strike <B+up>
back mount strong strike <B+down>
back mount strong strike <B+left>
back mount strong strike <B+right>
back mount weak grapple <A>
back mount weak grapple <A+up>
back mount weak grapple <A+down>
back mount weak grapple <A+left>
back mount weak grapple <A+right>
back mount strong grapple <A>
back mount strong grapple <A+up>
back mount strong grapple <A+down>
back mount strong grapple <A+left>
back mount strong grapple <A+right>
back mount special grapple <stick up>
back mount special grapple <stick down>
back mount special grapple <stick left>
back mount special grapple <stick right>
back mount super special grapple <stick up>
back mount super special grapple <stick down>
back mount super special grapple <stick left>
back mount super special grapple <stick right>
--------------------------------------------------------------------------------
{Side Mount}
side mount weak strike <B>
side mount weak strike <B+up>
side mount weak strike <B+down>
side mount weak strike <B+left>
side mount weak strike <B+right>
side mount strong strike <B>
side mount strong strike <B+up>
side mount strong strike <B+down>
side mount strong strike <B+left>
side mount strong strike <B+right>
side mount weak grapple <A>
side mount weak grapple <A+up>
side mount weak grapple <A+down>
side mount weak grapple <A+left>
side mount weak grapple <A+right>
side mount strong grapple <A>
side mount strong grapple <A+up>
side mount strong grapple <A+down>
side mount strong grapple <A+left>
side mount strong grapple <A+right>
side mount special grapple <stick up>
side mount special grapple <stick down>
side mount special grapple <stick left>
side mount special grapple <stick right>
side mount super special grapple <stick up>
side mount super special grapple <stick down>
side mount super special grapple <stick left>
side mount super special grapple <stick right>
================================================================================
[Clinch] (replaces grapples in Clinching style)
all non-stick moves are directional
{Weak Clinch}
weak clinch weak strike <B>
weak clinch strong strike <B>
weak clinch throw <A>
--------------------------------------------------------------------------------
{Strong Clinch}
strong clinch weak strike <B>
strong clinch strong strike <B>
strong clinch throw <A>
--------------------------------------------------------------------------------
{Special Clinch}
(A button clinch throws use Strong Clinch on Special)
special clinch throw/strike <stick up>
special clinch throw/strike <stick down>
special clinch throw/strike <stick left>
special clinch throw/strike <stick right>
wrestletopia game/match mechanics
=================================
todo:
- "awareness"/"mental clarity"
- tag match stuff, including "hot tag"
- match momentum (kind of tied to the crowd stuff)
--------------------------------------------------------------------------------
[Breath System]
- doing moves costs breath
- running costs breath
- combo strikes take breath depending on combo length
- ways to regain breath
- standing still (75-100% rate)
- while walking (50-80% rate)
- idle while knocked down (25-50% rate)
- idle while in a rest hold (25-33% rate if not targeting the neck)
--------------------------------------------------------------------------------
[Comeback Mechanic]
as you get attacked, the (invisible) comeback meter will slowly fill up.
once you're in danger of losing the match, it's possible to get your second
wind and mount a comeback.
unsure as to how you'll trigger this.
--------------------------------------------------------------------------------
[Crowd Mechanics]
this does not go into details about specific crowd types.
not fully sure what actually goes in this section just yet.
things that factor into crowd behavior/reaction:
- wrestler rank
- wrestler charisma
- move variety (or lack of)
- using heel tactics, illegal moves, weapons
- match "balance" between competitors (or lack of)
- close falls/submission attempts
- finishing hold
- match length
- result type (squash, dq, draw, others)
- crowd type
--------------------------------------------------------------------------------
[Passing Out Mechanic]
some wrestlers don't want to tap out. during certain holds, the referee will
attempt to pick up a wrestler's arm three times.
unsure as to how you'll trigger breaking out of this.
--------------------------------------------------------------------------------
[Body Part Damage]
(parts of this system have been mentioned in other documents)
- if the body part you're striking with has taken a lot of damage,
combos may drop after that move, with you doing a small hurt animation.
- if the body part you're targeting has taken a lot of damage, combos may
drop via the opponent getting knocked down.
- submissions on a specific body part become more effective as the targeted
limb is damaged further. Around the 0-5% range, some submissions are
nearly instant.
- some moves become harder to hit "perfectly" when the relevant limbs are
damaged.
- missing certain moves can cause damage
- leg damage has an effect on movement speed, running, turnbuckle climbing,
planchas, diving moves, springboard moves, leg-based submissions...
probably more.
- arm damage has an effect on dragging wrestlers, irish whips, springboard
moves, arm-based submissions...
probably more.
--------------------------------------------------------------------------------
[Pinnable Submissions]
(this section probably belongs in a "new submission system" document.)
some submissions have a chance for pinfall attempts.
the most common of these are the figure 4 leglock and top cross armbar.
wrestletopia - the move data
============================
every move has:
- a name (sometimes more than one)
- at least 1 animation
- general type (e.g. striking, grapple, dive, taunt)
- expected position(s) (e.g. standing, downed, on top turnbuckle)
- damage data (if applicable; includes body part info)
- reversal data (multiple points, if applicable)
- possible move transition data (e.g. can transition, transition type)
- spirit changes
- reject checks (e.g. height, weight, damage)
- hitboxes
- possible hit states (e.g. opponent standing, opponent downed)
- possible weapon choice (e.g. legdrop using a chair)
- pin/submission flags
- can move be converted into a pin?
- limb movement status (e.g. what limbs can be put on the rope to break a hold)
- tko chance
- blood chance
- move canceling information
- frame data for sounds, force feedback, ring impacts, rope impacts, more?
- is this a double/triple team move?
- double/triple team allowances (e.g. attacking another body part, double team holds)
- is this a "rest hold"?
things that need to be determined:
- something about where a move can be done...
in the ring, on the apron, on the top turnbuckle, off of the ropes,
off of a chair/table, off of the guardrail, off of a ladder, off of
the ramp and to the outside,
- if a move can be done onto a table, chair, whatever
(and which way the weapons need to be set up)
- figure 4 leg lock pin chances (and pin chances for some moves in general)
- submission movement checks? (part of limb movement status?)
things to be aware of:
- small details like "if you do an arm-based taunt when your arm hurts,
play a small animation at the end where you hold your arm"
- if you do a move with a body part when that body part is hurt, also
do a small hurt animation, but possibly also increase reversal timing
windows and decrease body part health by a small amount?
the wrestletopia moveset stuff
==============================
buttons are based on xbox
todo:
* striking-only (no grapple moves; grapple attempts replaced with more strikes)
partially documented in newstriking.txt
* grapple-only (no striking; strikes replaced with more throws, sweeps, etc.)
* ground double team grapples
* ground triple team grapples
* corner downed sitting strikes (including springboard from apron close, far)
* corner grapples when on apron?
* add diagonals as options to various places
* super precarious "literally run on the top rope" dives
* grapple moves with specific weapons
* vs. running opponent when near ropes
still not 100% complete
================================================================================
[striking - new system, Wrestling style]
Only applies to Wrestling style. Other styles explained in newstriking.txt.
Combo slots not included here.
Directionality is assumed for all slots not labeled "non-directional".
"Non-directional" refers to holding a direction when using the strike buttons.
standing close weak strike <B>
standing close strong strike <B>
standing close strong strike <A+B>
standing far weak strike <B>
standing far strong strike <B>
standing far strong strike <A+B>
running weak strike <run no direction, B> non-directional
running weak strike <run no direction, A+B> non-directional
running strong strike <run with direction/bounce off ropes, B> non-directional
running strong strike <run with direction/bounce off ropes, A+B> non-directional
standing weak corner strike <B>
standing strong corner strike <B>
standing strong corner strike <A+B>
running corner strike <B> non-directional
running corner strike <A+B> non-directional
standing weak tree of woe strike <B>
standing strong tree of woe strike <B>
standing strong tree of woe strike <A+B>
running tree of woe strike <B> non-directional
running tree of woe strike <A+B> non-directional
irish whip weak strike <B>
irish whip strong strike <B>
irish whip strong strike <A+B>
weak apron strike to ring <B>
strong apron strike to ring <B>
weak apron strike to outside <B>
strong apron strike to outside <B>
(todo: apron to apron strikes, which may just be taken from standing strikes)
weak outside strike to apron <B>
strong outside strike to apron <B>
running outside strike to apron <B>
ducking attack <B>
running ducking attack <hold guard+run, B>
================================================================================
[striking - old system]
(later version uses a different strike system with the same basic categories)
standing close weak strike <B>
standing close weak strike <B+direction>
standing close strong strike <B>
standing close strong strike <B+direction>
standing close strong strike <A+B>
standing far weak strike <B>
standing far weak strike <B+direction>
standing far strong strike <B>
standing far strong strike <B+direction>
standing far strong strike <A+B>
running weak strike <run no direction, B>
running weak strike <run no direction, A+B>
running strong strike <run with direction/bounce off ropes, B>
running strong strike <run with direction/bounce off ropes, A+B>
standing weak corner strike <B>
standing weak corner strike <B+direction>
standing strong corner strike <B>
standing strong corner strike <B+direction>
standing strong corner strike <A+B>
running corner strike <B>
running corner strike <A+B>
standing weak tree of woe strike <B>
standing weak tree of woe strike <B+direction>
standing strong tree of woe strike <B>
standing strong tree of woe strike <B+direction>
standing strong tree of woe strike <A+B>
running tree of woe strike <B>
running tree of woe strike <A+B>
irish whip weak strike <B>
irish whip weak strike <B+direction>
irish whip strong strike <B>
irish whip strong strike <B+direction>
irish whip strong strike <A+B>
weak apron strike to ring <B>
strong apron strike to ring <B>
weak apron strike to outside <B>
strong apron strike to outside <B>
(todo: apron to apron strikes)
weak outside strike to apron <B>
strong outside strike to apron <B>
running outside strike to apron <B>
ducking attack <B>
ducking attack <B+left/right>
ducking attack <B+up>
ducking attack <B+down>
running ducking attack <hold guard+run, B>
running ducking attack <hold guard+run, B+direction>
(later version will use different counter system, see counter.txt)
counter standing close weak strike
counter standing close strong strike
counter standing close special strike
counter standing far weak strike
counter standing far strong strike
counter standing far special strike
================================================================================
[Grapples]
(todo: extend corner grapples to downed vs. opponent on post)
{Front Grapple}
front weak grapple <A>
front weak grapple <A+up>
front weak grapple <A+down>
front weak grapple <A+left>
front weak grapple <A+right>
front weak grapple <B>
front weak grapple <B+up>
front weak grapple <B+down>
front weak grapple <B+left>
front weak grapple <B+right>
front strong grapple <A>
front strong grapple <A+up>
front strong grapple <A+down>
front strong grapple <A+left>
front strong grapple <A+right>
front strong grapple <B>
front strong grapple <B+up>
front strong grapple <B+down>
front strong grapple <B+left>
front strong grapple <B+right>
front special grapple <stick up>
front special grapple <stick down>
front special grapple <stick left>
front special grapple <stick right>
front super special grapple <stick up>
front super special grapple <stick down>
front super special grapple <stick left>
front super special grapple <stick right>
--------------------------------------------------------------------------------
{Back Grapple}
back weak grapple <A>
back weak grapple <A+up>
back weak grapple <A+down>
back weak grapple <A+left>
back weak grapple <A+right>
back weak grapple <B>
back weak grapple <B+up>
back weak grapple <B+down>
back weak grapple <B+left>
back weak grapple <B+right>
back strong grapple <A>
back strong grapple <A+up>
back strong grapple <A+down>
back strong grapple <A+left>
back strong grapple <A+right>
back strong grapple <B>
back strong grapple <B+up>
back strong grapple <B+down>
back strong grapple <B+left>
back strong grapple <B+right>
back special grapple <stick up>
back special grapple <stick down>
back special grapple <stick left>
back special grapple <stick right>
back super special grapple <stick up>
back super special grapple <stick down>
back super special grapple <stick left>
back super special grapple <stick right>
--------------------------------------------------------------------------------
{Side Grapple}
side weak grapple <A>
side weak grapple <A+up>
side weak grapple <A+down>
side weak grapple <A+left>
side weak grapple <A+right>
side weak grapple <B>
side weak grapple <B+up>
side weak grapple <B+down>
side weak grapple <B+left>
side weak grapple <B+right>
side strong grapple <A>
side strong grapple <A+up>
side strong grapple <A+down>
side strong grapple <A+left>
side strong grapple <A+right>
side strong grapple <B>
side strong grapple <B+up>
side strong grapple <B+down>
side strong grapple <B+left>
side strong grapple <B+right>
side special grapple <stick up>
side special grapple <stick down>
side special grapple <stick left>
side special grapple <stick right>
side super special grapple <stick up>
side super special grapple <stick down>
side super special grapple <stick left>
side super special grapple <stick right>
--------------------------------------------------------------------------------
{Irish Whip Grapple}
irish whip weak grapple <A>
irish whip weak grapple <A+direction>
irish whip strong grapple <A>
irish whip strong grapple <A+direction>
irish whip special grapple <stick up>
irish whip special grapple <stick down>
irish whip special grapple <stick left>
irish whip special grapple <stick right>
irish whip super special grapple <stick up>
irish whip super special grapple <stick down>
irish whip super special grapple <stick left>
irish whip super special grapple <stick right>
--------------------------------------------------------------------------------
{Running Grapples}
running front weak grapple <A>
running front strong grapple <A>
running front special grapple <A>
running back weak grapple <A>
running back strong grapple <A>
running back special grapple <A>
running side weak grapple <A>
running side strong grapple <A>
running side special grapple <A>
--------------------------------------------------------------------------------
{Front Corner Grapples}
front corner weak grapple <A>
front corner weak grapple <A+up>
front corner weak grapple <A+down>
front corner weak grapple <A+left>
front corner weak grapple <A+right>
front corner weak grapple <B>
front corner weak grapple <B+up>
front corner weak grapple <B+down>
front corner weak grapple <B+left>
front corner weak grapple <B+right>
front corner strong grapple <A>
front corner strong grapple <A+up>
front corner strong grapple <A+down>
front corner strong grapple <A+left>
front corner strong grapple <A+right>
front corner strong grapple <B>
front corner strong grapple <B+up>
front corner strong grapple <B+down>
front corner strong grapple <B+left>
front corner strong grapple <B+right>
front corner special grapple <stick up>
front corner special grapple <stick down>
front corner special grapple <stick left>
front corner special grapple <stick right>
front corner super special grapple <stick up>
front corner super special grapple <stick down>
front corner super special grapple <stick left>
front corner super special grapple <stick right>
--------------------------------------------------------------------------------
{Back Corner Grapples}
back corner weak grapple <A>
back corner weak grapple <A+up>
back corner weak grapple <A+down>
back corner weak grapple <A+left>
back corner weak grapple <A+right>
back corner weak grapple <B>
back corner weak grapple <B+up>
back corner weak grapple <B+down>
back corner weak grapple <B+left>
back corner weak grapple <B+right>
back corner strong grapple <A>
back corner strong grapple <A+up>
back corner strong grapple <A+down>
back corner strong grapple <A+left>
back corner strong grapple <A+right>
back corner strong grapple <B>
back corner strong grapple <B+up>
back corner strong grapple <B+down>
back corner strong grapple <B+left>
back corner strong grapple <B+right>
back corner special grapple <stick up>
back corner special grapple <stick down>
back corner special grapple <stick left>
back corner special grapple <stick right>
back corner super special grapple <stick up>
back corner super special grapple <stick down>
back corner super special grapple <stick left>
back corner super special grapple <stick right>
--------------------------------------------------------------------------------
{Running Corner Grapples}
front corner running weak grapple
front corner running strong grapple
front corner running special grapple
back corner running weak grapple
back corner running strong grapple
back corner running special grapple
--------------------------------------------------------------------------------
{Irish Whip Grapples}
irish whip weak grapple <A>
irish whip weak grapple <A+direction>
irish whip strong grapple <A>
irish whip strong grapple <A+direction>
irish whip special grapple <stick up>
irish whip special grapple <stick down>
irish whip special grapple <stick left>
irish whip special grapple <stick right>
--------------------------------------------------------------------------------
{Ring to Apron Grapples}
weak grapple to apron from ring <A>
weak grapple to apron from ring <A+direction>
weak grapple to apron from ring <B>
weak grapple to apron from ring <B+direction>
strong grapple to apron from ring <A>
strong grapple to apron from ring <A+direction>
strong grapple to apron from ring <B>
strong grapple to apron from ring <B+direction>
special grapple to apron from ring <stick up>
special grapple to apron from ring <stick down>
special grapple to apron from ring <stick left>
special grapple to apron from ring <stick right>
--------------------------------------------------------------------------------
{Apron to Ring Grapples}
weak grapple from apron to ring <A>
weak grapple from apron to ring <A+direction>
weak grapple from apron to ring <B>
weak grapple from apron to ring <B+direction>
strong grapple from apron to ring <A>
strong grapple from apron to ring <A+direction>
strong grapple from apron to ring <B>
strong grapple from apron to ring <B+direction>
special grapple from apron to ring <stick up>
special grapple from apron to ring <stick down>
special grapple from apron to ring <stick left>
special grapple from apron to ring <stick right>
--------------------------------------------------------------------------------
{Apron to Apron Grapples}
weak grapple from apron to apron <A>
weak grapple from apron to apron <A+direction>
weak grapple from apron to apron <B>
weak grapple from apron to apron <B+direction>
strong grapple from apron to apron <A>
strong grapple from apron to apron <A+direction>
strong grapple from apron to apron <B>
strong grapple from apron to apron <B+direction>
special grapple from apron to apron <stick up>
special grapple from apron to apron <stick down>
special grapple from apron to apron <stick left>
special grapple from apron to apron <stick right>
--------------------------------------------------------------------------------
{Double Team Grapples}
weak front double team grapple
weak front/back side double team grapple
weak left/right side double team grapple
weak back double team grapple
weak corner double team grapple
weak irish whip double team grapple
weak ring/apron double team grapple
weak apron/apron double team grapple
weak corner/apron double team grapple
strong front double team grapple
strong front/back side double team grapple
strong left/right side double team grapple
strong back double team grapple
strong corner double team grapple
strong irish whip double team grapple
strong ring/apron double team grapple
strong apron/apron double team grapple
strong corner/apron double team grapple
special front double team grapple
special front/back side double team grapple
special left/right side double team grapple
special back double team grapple
special corner double team grapple
special irish whip double team grapple
special ring/apron double team grapple
special apron/apron double team grapple
special corner/apron double team grapple
--------------------------------------------------------------------------------
{Triple Team Grapples}
weak triple team grapple
weak corner triple team grapple
weak irish whip triple team grapple
strong triple team grapple
strong corner triple team grapple
strong irish whip triple team grapple
special triple team grapple
special corner triple team grapple
special irish whip triple team grapple
================================================================================
[ground attacks]
todo: convert ground striking to new striking system.
{Standing Ground Attacks}
standing weak attack to face up <B>
standing weak attack to face down <B>
standing weak attack to sitting up <B>
standing weak attack to sitting down <B>
standing weak attack to front kneeling <B>
standing weak attack to back kneeling <B>
standing strong attack to face up <B>
standing strong attack to face down <B>
standing strong attack to sitting up <B>
standing strong attack to sitting down <B>
standing strong attack to front kneeling <B>
standing strong attack to back kneeling <B>
standing special attack to face up <B>
standing special attack to face down <B>
standing special attack to sitting up <B>
standing special attack to sitting down <B>
standing special attack to front kneeling <B>
standing special attack to back kneeling <B>
--------------------------------------------------------------------------------
{Running Ground Attacks}
running attack to face up <B>
running attack to face up <A+B>
running attack to face down <B>
running attack to face down <A+B>
running special attack to face up <B or A+B>
running special attack to face down <B or A+B>
running attack to sitting up <B>
running attack to sitting up <A+B>
running attack to sitting down <B>
running attack to sitting down <A+B>
running special attack to sitting up <B or A+B>
running special attack to sitting down <B or A+B>
running attack to kneeling <B>
running attack to kneeling <A+B>
running special attack to kneeling <B or A+B>
running special attack to kneeling <B or A+B>
running attack to pinning opponent <B>
running attack to pinning opponent <A+B>
================================================================================
[ground holds]
(todo: weak and strong ground holds)
(todo: ground holds are slightly more complex than below because of transitions)
{Downed, Face Up}
downed face up hold at head
downed face up hold at left arm
downed face up hold at right arm
downed face up hold at feet
downed face up hold at left leg
downed face up hold at right leg
downed face up special hold at head
downed face up special hold at left arm
downed face up special hold at right arm
downed face up special hold at feet
downed face up special hold at left leg
downed face up special hold at right leg
--------------------------------------------------------------------------------
{Downed, Face Down}
downed face down hold at head
downed face down hold at left arm
downed face down hold at right arm
downed face down hold at feet
downed face down hold at left leg
downed face down hold at right leg
downed face down special hold at head
downed face down special hold at left arm
downed face down special hold at right arm
downed face down special hold at feet
downed face down special hold at left leg
downed face down special hold at right leg
--------------------------------------------------------------------------------
{Sitting, Face Up}
sitting up hold at head
sitting up hold at left arm
sitting up hold at right arm
sitting up hold at feet
sitting up hold at left leg
sitting up hold at right leg
sitting up special hold at head
sitting up special hold at left arm
sitting up special hold at right arm
sitting up special hold at feet
sitting up special hold at left leg
sitting up special hold at right leg
--------------------------------------------------------------------------------
{Sitting, Face Down}
sitting down hold at head
sitting down hold at left arm
sitting down hold at right arm
sitting down hold at feet
sitting down hold at left leg
sitting down hold at right leg
sitting down special hold at head
sitting down special hold at left arm
sitting down special hold at right arm
sitting down special hold at feet
sitting down special hold at left leg
sitting down special hold at right leg
--------------------------------------------------------------------------------
{Kneeling}
kneeling hold at head (front)
kneeling hold at left arm
kneeling hold at right arm
kneeling hold at feet (back)
kneeling hold at left leg
kneeling hold at right leg
kneeling special hold at head (front)
kneeling special hold at left arm
kneeling special hold at right arm
kneeling special hold at feet (back)
kneeling special hold at left leg
kneeling special hold at right leg
================================================================================
[flying moves]
todo: turnbuckle moves are more like fire pro, where you have to press a button
to do a move. therefore, i need to add "+direction" (or even "+UDLR") to a lot
of these.
(todo: add close/far variants?)
{Turnbuckle Attacks}
turnbuckle attack to inside standing
turnbuckle attack to inside ground
turnbuckle attack to outside standing
turnbuckle attack to outside ground
turnbuckle attack to apron
turnbuckle special attack to inside standing
turnbuckle special attack to inside ground
turnbuckle special attack to outside standing
turnbuckle special attack to outside ground
turnbuckle special attack to apron
--------------------------------------------------------------------------------
{Turnbuckle Grapples}
turnbuckle grapple to inside standing
turnbuckle grapple to outside standing
turnbuckle grapple to apron
turnbuckle special grapple to inside standing
turnbuckle special grapple to outside standing
turnbuckle special grapple to apron
--------------------------------------------------------------------------------
{Turnbuckle Lift Up}
lift up attack to inside
lift up attack to outside
lift up special attack to inside
lift up special attack to outside
lift up grapple to inside
lift up grapple to outside
lift up special grapple to inside
lift up special grapple to outside
--------------------------------------------------------------------------------
{Springboard}
(todo: add close/far variants?)
springboard attack to inside standing <on apron, towards ring+A>
springboard attack to inside downed <on apron, towards ring+A>
springboard attack to inside sitting <on apron, towards ring+A>
springboard special attack to inside standing <on apron, towards ring+A>
springboard special attack to inside downed <on apron, towards ring+A>
springboard special attack to inside sitting <on apron, towards ring+A>
--------------------------------------------------------------------------------
{Springboard Lift Up}
springboard lift up attack to inside
springboard lift up attack to outside
springboard lift up special attack to inside
springboard lift up special attack to outside
--------------------------------------------------------------------------------
{Rope Rebound}
(inside near rope move to downed)
rope rebound to standing <running perpendicular to ropes, tap A when near ropes>
rope rebound to downed <running perpendicular to ropes, tap A when near ropes>
rope rebound special to standing <running perpendicular to ropes, tap A when near ropes>
rope rebound special to downed <running perpendicular to ropes, tap A when near ropes>
--------------------------------------------------------------------------------
{Corner Splash}
corner splash to standing
corner splash to downed
corner splash special to standing
corner splash special to downed
corner "splash" to apron
corner "splash" to outside standing
corner "splash" to outside downed
corner "splash" special to apron
corner "splash" special to outside standing
corner "splash" special to outside downed
--------------------------------------------------------------------------------
{Dives and Planchas}
(todo: differ between standing and downed opponents)
weak running dive to standing <A>
weak running dive to standing <A+B>
strong running dive to standing <A>
strong running dive to standing <A+B>
special running dive to standing <A or A+B>
weak running dive to downed <A>
weak running dive to downed <A+B>
strong running dive to downed <A>
strong running dive to downed <A+B>
special running dive to downed <A or A+B>
corner running dive to standing <A>
corner running dive to standing <A+B>
corner special running dive to standing <A or A+B>
corner running dive to downed <A>
corner running dive to downed <A+B>
corner special running dive to downed <A or A+B>
plancha ring to outside standing <A>
plancha ring to outside standing <A+B>
plancha special ring to outside standing <A or A+B>
plancha ring to outside downed <A>
plancha ring to outside downed <A+B>
plancha special ring to outside downed <A or A+B>
plancha apron to outside standing <A>
plancha apron to outside standing <A+B>
plancha special apron to outside standing <A or A+B>
plancha apron to outside downed <A>
plancha apron to outside downed <A+B>
plancha special apron to outside downed <A or A+B>
plancha ramp to outside standing <A>
plancha ramp to outside standing <A+B>
plancha special ramp to outside standing <A or A+B>
plancha ramp to outside downed <A>
plancha ramp to outside downed <A+B>
plancha special ramp to outside downed <A or A+B>
running strike apron to outside standing <B>
running special strike apron to outside standing <B>
running strike apron to outside downed <B>
running special strike apron to outside downed <B>
running plancha apron to outside standing <A>
running plancha special apron to outside standing <A>
running plancha apron to outside downed <A>
running plancha special apron to outside downed <A>
running plancha ramp to outside standing <A>
running plancha special ramp to outside standing <A>
running plancha ramp to outside downed <A>
running plancha special ramp to outside downed <A>
================================================================================
[taunts]
ramp entrance taunt
in-ring entrance taunt
match introduction wait stance
match introduction taunt
taunt <stick up>
taunt <stick down>
taunt <stick left>
taunt <stick right>
special taunt
super special taunt
ducking taunt <move stick when ducking> (todo: multiple ducking taunts?)
corner taunt <hold into corner, move stick>
on turnbuckle taunt (todo: may pull a fire pro and allow certain main taunts)
on apron taunt <stick up>
on apron taunt <stick down>
on apron taunt <stick left>
on apron taunt <stick right>
with weapon taunt(s?)
dive feint taunt
beckon strikes taunt <hold RB when standing, move stick any direction>
victory taunt (decicisive victory)
victory taunt (evenly matched)
victory taunt (successful comeback)
================================================================================
[misc./other]
stance
walk style
ring entry
special get up face down
special get up face up
================================================================================
[Mount Positions]
(only for fighters with mount setting)
{Top Mount}
top mount weak strike <B>
top mount weak strike <B+up>
top mount weak strike <B+down>
top mount weak strike <B+left>
top mount weak strike <B+right>
top mount strong strike <B>
top mount strong strike <B+up>
top mount strong strike <B+down>
top mount strong strike <B+left>
top mount strong strike <B+right>
top mount weak grapple <A>
top mount weak grapple <A+up>
top mount weak grapple <A+down>
top mount weak grapple <A+left>
top mount weak grapple <A+right>
top mount strong grapple <A>
top mount strong grapple <A+up>
top mount strong grapple <A+down>
top mount strong grapple <A+left>
top mount strong grapple <A+right>
top mount special grapple <stick up>
top mount special grapple <stick down>
top mount special grapple <stick left>
top mount special grapple <stick right>
top mount super special grapple <stick up>
top mount super special grapple <stick down>
top mount super special grapple <stick left>
top mount super special grapple <stick right>
--------------------------------------------------------------------------------
{Back Mount}
back mount weak strike <B>
back mount weak strike <B+up>
back mount weak strike <B+down>
back mount weak strike <B+left>
back mount weak strike <B+right>
back mount strong strike <B>
back mount strong strike <B+up>
back mount strong strike <B+down>
back mount strong strike <B+left>
back mount strong strike <B+right>
back mount weak grapple <A>
back mount weak grapple <A+up>
back mount weak grapple <A+down>
back mount weak grapple <A+left>
back mount weak grapple <A+right>
back mount strong grapple <A>
back mount strong grapple <A+up>
back mount strong grapple <A+down>
back mount strong grapple <A+left>
back mount strong grapple <A+right>
back mount special grapple <stick up>
back mount special grapple <stick down>
back mount special grapple <stick left>
back mount special grapple <stick right>
back mount super special grapple <stick up>
back mount super special grapple <stick down>
back mount super special grapple <stick left>
back mount super special grapple <stick right>
--------------------------------------------------------------------------------
{Side Mount}
side mount weak strike <B>
side mount weak strike <B+up>
side mount weak strike <B+down>
side mount weak strike <B+left>
side mount weak strike <B+right>
side mount strong strike <B>
side mount strong strike <B+up>
side mount strong strike <B+down>
side mount strong strike <B+left>
side mount strong strike <B+right>
side mount weak grapple <A>
side mount weak grapple <A+up>
side mount weak grapple <A+down>
side mount weak grapple <A+left>
side mount weak grapple <A+right>
side mount strong grapple <A>
side mount strong grapple <A+up>
side mount strong grapple <A+down>
side mount strong grapple <A+left>
side mount strong grapple <A+right>
side mount special grapple <stick up>
side mount special grapple <stick down>
side mount special grapple <stick left>
side mount special grapple <stick right>
side mount super special grapple <stick up>
side mount super special grapple <stick down>
side mount super special grapple <stick left>
side mount super special grapple <stick right>
================================================================================
[Clinch] (replaces grapples in Clinching style)
all non-stick moves are directional
{Weak Clinch}
weak clinch weak strike <B>
weak clinch strong strike <B>
weak clinch throw <A>
--------------------------------------------------------------------------------
{Strong Clinch}
strong clinch weak strike <B>
strong clinch strong strike <B>
strong clinch throw <A>
--------------------------------------------------------------------------------
{Special Clinch}
(A button clinch throws use Strong Clinch on Special)
special clinch throw/strike <stick up>
special clinch throw/strike <stick down>
special clinch throw/strike <stick left>
special clinch throw/strike <stick right>
wrestletopia "new striking" system
==================================
the "new striking" system in wrestletopia takes cues from giant gram 2000.
a lot of this document is written assuming both fighters are standing.
todo: determine how non-standing strikes work
================================================================================
[Available Strikes (Standing vs. Standing)]
Direction | Location
-----------+----------------------
neutral | generic, front body
up | generic head
down | generic legs
left | left ribs, left arm
right | right ribs, right arm
up+left | left arm, left head
up+right | right arm, right head
down+left | left leg
down+right | right leg
The mapping of Direction/Location is not a concrete one; you can assign whatever
moves make the most sense for your fighter.
further "combo" strikes can then be added (up to a point)
and maybe grapples could be chained, too
================================================================================
[Combo System]
some strikes are classified as knockdowns/combo enders, and should
not be combo-able. most of the strong strikes fall in this category,
as do running strikes. grapple moves end combos.
there is a slight design flaw, wherein I'd like to consider, for example:
standing leg sweep into ground leg grapple...
- defending combo strikes kind of falls under the new counter system, but
the general idea goes like this:
- do nothing, get hit.
- press Dodge/LB by itself to lean back.
- (double tap Dodge to dodge backwards)
- pressing Dodge while holding left or right leans to that direction.
- pressing Dodge while holding down (and optionally left/right) ducks to
that direction.
- pressing Dodge while holding up does a short jump, meant to foil leg
sweep attempts. holding left or right will cause you to jump to that side.
- pressing the A button with a dodge can possibly attempt a grapple from
the opponent's attack.
- pressing the B button with a dodge will throw a counter-strike after
the dodge attempt.
- press Block/RB by itself to generally defend.
- pressing Block while holding a direction attempts to defend a specific
body part. (e.g. up = head, down+left = left leg, etc.)
- pressing the A button with a block attempt can possibly attempt to
catch the opponent's limb.
- pressing the B button with a block attempt will attempt to deflect the
strike and counter-strike after the deflect (if successful).
- having special or super special makes longer combo chains more likely to work.
- if the body part you're striking with has taken a lot of damage,
the combo may drop after that move, with you doing a small hurt animation.
- if the body part you're targeting has taken a lot of damage, combos may
drop via the opponent getting knocked down.
- the longer a combo is, the more winded you'll become. this is slightly
mitigated when having special or super special.
================================================================================
[Ground Striking]
With a downed opponent, the directional striking system makes less sense,
as targeting the opponent is done by maneuvering yourself to the specific spot.
Much like standing strikes, this system includes weak and strong strikes, but
also contains Special strikes.
Running ground strikes are less specific than this system.
(todo: figure that out.)
ASPW3 has the concept of near/far downed moves, which may be handy to steal.
downed face up and face down:
- head
- left arm/body
- right arm/body
- left leg
- right leg
- both legs
sitting down face up:
- front
- left arm/body
- right arm/body
- left leg
- right leg
- legs
on all fours face down:
- head
- left arm/body
- right arm/body
- left leg
- right leg
- both legs
kneeling:
- front
- left arm/body
- right arm/body
- back
================================================================================
[Striking-only Fighting Style]
both A and B buttons are used for striking here.
9x close weak striking A
9x close weak striking B
9x close strong striking A
9x close strong striking B
9x close strong striking A+B
9x far weak striking A
9x far weak striking B
9x far strong striking A
9x far strong striking B
9x far strong striking A+B
= 90 base striking moves
================================================================================
[Clinching Fighting Style]
B button in a clinch grapple is used for strikes.
9x close weak striking B
9x close strong striking B
9x close strong striking A+B
9x far weak striking B
9x far strong striking B
9x far strong striking A+B
9x weak clinch weak strikes
9x weak clinch strong strikes
9x strong clinch weak strikes
9x strong clinch strong strikes
9x special clinch strikes
= 99 base striking moves
================================================================================
[Takedown Fighting Style]
only short grapples result in clinches in this style.
9x close weak striking B
9x close strong striking B
9x close strong striking A+B
9x far weak striking B
9x far strong striking B
9x far strong striking A+B
9x weak clinch weak strikes
9x weak clinch strong strikes
9x special clinch strikes
= 81 base striking moves
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