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freem / vpw2freem_running-changelog.txt
Last active March 10, 2024 18:33
VPW2 freem Edition running changelog (public)
Virtual Pro-Wrestling 2 freem Edition | Changelog
=================================================
================================================================================
2024/yy/zz, a.k.a. post-2023/07/30 (next version progress; not yet available)
================================================================================
I'm on semi-break, as I need to work on other things that will eventually
benefit this hack. Thanks for your patience.
IMPORTANT NOTICE!
FM Patches exist in many different formats.
<Sources>
* "DMP_SPECS.txt" by Delek
* vgm2pre "sub.ym2612.cpp"
* MVSTracker source code
* https://github.com/sikthehedgehog/Echo/blob/master/doc/eif.txt
<Definitions>
mul MULtiple
@freem
freem / mmlv-format.txt
Created May 4, 2018 06:12
Mega Man Maker Level Format (.mmlv file)
Mega Man Maker Level Format (.mmlv file)
========================================
This is a work in progress and still requires investigation.
If a value is missing from a level file, it's assumed to be 0.
MMLV files are similar to INI files. There's only one section, "[Level]".
================================================================================
References:
@freem
freem / info.txt
Last active March 31, 2023 12:02
infodump for nba jam source code stuff
NBA Jam Tournament Edition
==========================
This is an attempt to get the NBA Jam Tournament Edition source code into
a buildable state.
The original code is available from:
https://github.com/historicalsource/nba-jam-tournament-edition
Currently, the original, non-Tournament Edition NBA Jam is not accounted for.
@freem
freem / twitter-killjunk.js
Last active December 28, 2022 22:22
disabling extraneous twitter features
/* NOTICE: THIS WAS MADE BACK IN 2017, OF COURSE IT'S NOT GOING TO WORK WELL NOW THAT TWITTER'S FUCKED THINGS UP */
@namespace url(http://www.w3.org/1999/xhtml);
@-moz-document domain("twitter.com") {
[data-component-context="suggest_recap"],
[data-component-context="suggest_who_to_follow"],
[data-component-context="suggest_activity"],
[data-component-context="suggest_activity_tweet"],
[data-component-context="suggest_recycled_tweet_inline"],
[data-component-context="suggest_recycled_tweet"]{
@freem
freem / gist:acf4af36475bff7209db726cb36ce4e7
Created September 3, 2020 16:34
The Future of VPW2 freem Edition
The Future of VPW2 freem Edition
================================
VPW2 freem Edition has reached the "sunset" phase. What that means is the
next release will be the last one for an indefinite period of time.
There are a few reasons that make this course of action the "right" one
in my mind.
1) I am not particularly enjoying the process anymore.
Back in 2018, when I started the project, it was exciting to work on, as it
@freem
freem / controls.txt
Last active June 20, 2020 01:23
wrestletopia partial doc dump 2020/06/19
the wrestletopia control scheme
===============================
wrestletopia's controls are heavily inspired by the AKI Corporation
pro-wrestling games on the N64, but expanded.
MAJOR TODO: list everything possible. there are a LOT of controls.
================================================================================
movement is d-pad or left stick, both work
taunting is right stick
@freem
freem / newsubmission.txt
Created June 20, 2020 01:00
wrestletopia new submission system
wrestletopia "new submission" system
====================================
todo:
- don't reward button mashing, you need to be deliberate
- some submissions can result in pinfalls (e.g. figure 4 leglock)
- transitions/reversals
- striking during some submissions (if limbs are free)
- manual rope escape for matches where rope escape deducts points
- double team submissions (e.g. one person does boston crab, other does camel clutch)
- body part damage is tied to "effectiveness"
@freem
freem / unrealistic_list_of_things_to_do.txt
Last active June 10, 2019 03:03
if i had infinite time and money
if i had infinite time and money, here are some unrealistic things i'd like to do
- Mesen, but for PC Engine/TurboGrafx 16
- port MUCOM88 for Neo-Geo
- https://www.ancient.co.jp/~mucom88/
- https://onitama.tv/mucom88/
- write Neo-Geo sound driver for BambooTracker
- https://github.com/rerrahkr/BambooTracker
- actually finish up various retrogame dev projects
- NES corelib