sources:
- http://www.pantalytron.com/blog7.php/an-evening-with-sim-city
- http://pantalytron.com/blog7.php/a-morning-with-sim-city
- http://pantalytron.com/blog7.php/some-more-sim-city-snes
r.i.p. to these files:
Virtual Pro-Wrestling 2 freem Edition | Changelog | |
================================================= | |
================================================================================ | |
2024/yy/zz, a.k.a. post-2023/07/30 (next version progress; not yet available) | |
================================================================================ | |
I'm on semi-break, as I need to work on other things that will eventually | |
benefit this hack. Thanks for your patience. | |
IMPORTANT NOTICE! |
FM Patches exist in many different formats. | |
<Sources> | |
* "DMP_SPECS.txt" by Delek | |
* vgm2pre "sub.ym2612.cpp" | |
* MVSTracker source code | |
* https://github.com/sikthehedgehog/Echo/blob/master/doc/eif.txt | |
<Definitions> | |
mul MULtiple |
Mega Man Maker Level Format (.mmlv file) | |
======================================== | |
This is a work in progress and still requires investigation. | |
If a value is missing from a level file, it's assumed to be 0. | |
MMLV files are similar to INI files. There's only one section, "[Level]". | |
================================================================================ | |
References: |
NBA Jam Tournament Edition | |
========================== | |
This is an attempt to get the NBA Jam Tournament Edition source code into | |
a buildable state. | |
The original code is available from: | |
https://github.com/historicalsource/nba-jam-tournament-edition | |
Currently, the original, non-Tournament Edition NBA Jam is not accounted for. |
/* NOTICE: THIS WAS MADE BACK IN 2017, OF COURSE IT'S NOT GOING TO WORK WELL NOW THAT TWITTER'S FUCKED THINGS UP */ | |
@namespace url(http://www.w3.org/1999/xhtml); | |
@-moz-document domain("twitter.com") { | |
[data-component-context="suggest_recap"], | |
[data-component-context="suggest_who_to_follow"], | |
[data-component-context="suggest_activity"], | |
[data-component-context="suggest_activity_tweet"], | |
[data-component-context="suggest_recycled_tweet_inline"], | |
[data-component-context="suggest_recycled_tweet"]{ |
The Future of VPW2 freem Edition | |
================================ | |
VPW2 freem Edition has reached the "sunset" phase. What that means is the | |
next release will be the last one for an indefinite period of time. | |
There are a few reasons that make this course of action the "right" one | |
in my mind. | |
1) I am not particularly enjoying the process anymore. | |
Back in 2018, when I started the project, it was exciting to work on, as it |
the wrestletopia control scheme | |
=============================== | |
wrestletopia's controls are heavily inspired by the AKI Corporation | |
pro-wrestling games on the N64, but expanded. | |
MAJOR TODO: list everything possible. there are a LOT of controls. | |
================================================================================ | |
movement is d-pad or left stick, both work | |
taunting is right stick |
wrestletopia "new submission" system | |
==================================== | |
todo: | |
- don't reward button mashing, you need to be deliberate | |
- some submissions can result in pinfalls (e.g. figure 4 leglock) | |
- transitions/reversals | |
- striking during some submissions (if limbs are free) | |
- manual rope escape for matches where rope escape deducts points | |
- double team submissions (e.g. one person does boston crab, other does camel clutch) | |
- body part damage is tied to "effectiveness" |
if i had infinite time and money, here are some unrealistic things i'd like to do | |
- Mesen, but for PC Engine/TurboGrafx 16 | |
- port MUCOM88 for Neo-Geo | |
- https://www.ancient.co.jp/~mucom88/ | |
- https://onitama.tv/mucom88/ | |
- write Neo-Geo sound driver for BambooTracker | |
- https://github.com/rerrahkr/BambooTracker | |
- actually finish up various retrogame dev projects | |
- NES corelib |