user | score |
DEMEDEIROS | 25891.502041101456 |
-dawidek | 11101.050170183182 |
-31416 | 8709.584710359573 |
31416II | 8196.38949418068 |
cjflash99 | 7661.849368572235 |
matyas05 | 7530.409405946732 |
-yusuf | 6551.901862382889 |
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#!/bin/bash | |
: << '#__REM__' | |
Create a full-auto to iOS for the library specified. I do also builds the architecture download, more than one. Create architecture i386, x86_64, armv7, armv7s, arm64 by default. | |
#__REM__ | |
TARGET_VERSION="1.5.0" | |
ARCHIVE_BASENAME="libjpeg-turbo" |
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using System.Linq; | |
using System; | |
using System.IO; | |
using System.Reflection; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
using Random = UnityEngine.Random; | |
using print = UnityEngine.Debug; |
playerName | takedown | firstPlace |
-bnm | 12104 | 3274 |
-Player | 6677 | 774 |
tomo092 | 6598 | 1079 |
-player | 6326 | 957 |
-og61959 | 4099 | 602 |
Shakerman | 3791 | 580 |
-Lulu1000 | 3721 | 454 |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
//your application logic | |
public class MyGameObject : MonoBehaviour | |
{ | |
public override void Awake() | |
{ | |
StartCorontinue(MyCorontinueMethod()); |
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void Update() | |
{ | |
foreach (var a in GetDontDestroyOnLoadScene().GetRootGameObjects()) | |
{ | |
if (a.name == "Imposter Camera") | |
{ | |
a.hideFlags = HideFlags.None; | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Collections.Specialized; | |
namespace ContinuousLinq.Collections | |
{ | |
public class KeyEqualityComparer<T> : IEqualityComparer<T> | |
{ |
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using System.Collections.Generic; | |
using GPUInstancer; | |
using SunTemple; | |
using UnityEditor; | |
using UnityEngine; | |
public class OptimizeScene : MonoBehaviour | |
{ | |
public int maxCnt=50; | |
public GPUInstancerPrefabManager prefabManager; |
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// Put this in an editor folder | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.LowLevel; | |
using UnityEngine.Profiling; |
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using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class Test64 : MonoBehaviour | |
{ | |
public bool mtRendering; | |
#if UNITY_EDITOR | |
public void OnValidate() |
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