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March 24, 2018 21:18
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quadtree.pyx
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""" | |
adapted from: | |
https://github.com/karimbahgat/Pyqtree/blob/master/pyqtree.py | |
TODO implement remove methods | |
""" | |
from libcpp cimport bool | |
from libcpp.vector cimport vector | |
ctypedef struct Rect: | |
double x1 | |
double y1 | |
double x2 | |
double y2 | |
ctypedef struct QuadNode: | |
unsigned int id | |
Rect rect | |
cdef struct QuadTree: | |
# used so we can identify | |
# uninitialized child quadtrees | |
bool empty | |
# center x, center y | |
double x, y | |
double width, height | |
unsigned int depth | |
vector[QuadNode] nodes | |
QuadTree* children[4] | |
cdef QuadTree EMPTY = QuadTree(empty=True) | |
cdef Rect normalize_rect(double x1, double x2, double y1, double y2): | |
if x1 > x2: | |
x1, x2 = x2, x1 | |
if y1 > y2: | |
y1, y2 = y2, y1 | |
return Rect(x1, y1, x2, y2) | |
cdef class QTree: | |
cdef: | |
QuadTree root | |
vector[QuadTree] trees | |
unsigned int max_items | |
unsigned int max_depth | |
def __init__(self, tuple bbox, unsigned int max_items=10, unsigned int max_depth=20): | |
print('INITING') | |
x1, y1, x2, y2 = bbox | |
width, height = abs(x2-x1), abs(y2-y1) | |
midx, midy = x1+width/2.0, y1+height/2.0 | |
self.root.empty = False | |
self.root.children[0] = &EMPTY | |
self.root.children[1] = &EMPTY | |
self.root.children[2] = &EMPTY | |
self.root.children[3] = &EMPTY | |
self.root.x = midx | |
self.root.y = midy | |
self.root.width = width | |
self.root.height = height | |
self.max_items = max_items | |
self.max_depth = max_depth | |
cpdef intersect(self, bbox): | |
cdef: | |
set results = set() | |
Rect rect = normalize_rect(bbox[0], bbox[1], bbox[2], bbox[3]) | |
return _intersect(&self.root, rect, results) | |
cpdef insert(self, unsigned int id, tuple bbox): | |
cdef Rect rect = normalize_rect(bbox[0], bbox[1], bbox[2], bbox[3]) | |
self._insert(&self.root, id, rect) | |
cdef _insert(self, QuadTree *qtree, unsigned int id, Rect rect, int cdepth=0): | |
cdef: | |
QuadNode node | |
int n | |
rect = normalize_rect(rect.x1, rect.y1, rect.x2, rect.y2) | |
# TODO is this the correct | |
# way to check if the array is "empty"? | |
if qtree.children[0].empty: | |
node = QuadNode(id, rect) | |
n = qtree.nodes.size() | |
print('{}NODES SIZE {}'.format(' ' * cdepth, n)) | |
qtree.nodes.push_back(node) | |
if qtree.nodes.size() > self.max_items and qtree.depth < self.max_depth: | |
self._split(qtree, cdepth+1) | |
else: | |
self._insert_into_children(qtree, id, rect, cdepth+1) | |
cdef _insert_into_children(self, QuadTree *qtree, unsigned int id, Rect rect, int cdepth): | |
cdef QuadNode node | |
# if rect spans center then insert here | |
if (rect.x1 <= qtree.x and rect.x2 >= qtree.x and | |
rect.y1 <= qtree.y and rect.y2 >= qtree.y): | |
node = QuadNode(id, rect) | |
qtree.nodes.push_back(node) | |
else: | |
# try to insert into children | |
if rect.x1 <= qtree.x: | |
if rect.y1 <= qtree.y: | |
self._insert(qtree.children[0], id, rect, cdepth+1) | |
if rect.y2 >= qtree.y: | |
self._insert(qtree.children[1], id, rect, cdepth+1) | |
if rect.x2 > qtree.x: | |
if rect.y1 <= qtree.y: | |
self._insert(qtree.children[2], id, rect, cdepth+1) | |
if rect.y2 >= qtree.y: | |
self._insert(qtree.children[3], id, rect, cdepth+1) | |
cdef _split(self, QuadTree *qtree, int cdepth): | |
cdef: | |
double quartwidth = qtree.width / 4.0 | |
double quartheight = qtree.height / 4.0 | |
double halfwidth = qtree.width / 2.0 | |
double halfheight = qtree.height / 2.0 | |
double x1 = qtree.x - quartwidth | |
double x2 = qtree.x + quartwidth | |
double y1 = qtree.y - quartheight | |
double y2 = qtree.y + quartheight | |
unsigned int new_depth = qtree.depth + 1 | |
QuadTree q1 = QuadTree(x=x1, y=y1, width=halfwidth, height=halfheight, depth=new_depth, empty=False, nodes=[]) | |
QuadTree q2 = QuadTree(x=x1, y=y2, width=halfwidth, height=halfheight, depth=new_depth, empty=False, nodes=[]) | |
QuadTree q3 = QuadTree(x=x2, y=y1, width=halfwidth, height=halfheight, depth=new_depth, empty=False, nodes=[]) | |
QuadTree q4 = QuadTree(x=x2, y=y2, width=halfwidth, height=halfheight, depth=new_depth, empty=False, nodes=[]) | |
vector[QuadNode] nodes | |
self.trees.push_back(q1) | |
self.trees.push_back(q2) | |
self.trees.push_back(q3) | |
self.trees.push_back(q4) | |
q1.children[0] = &EMPTY | |
q1.children[1] = &EMPTY | |
q1.children[2] = &EMPTY | |
q1.children[3] = &EMPTY | |
q2.children[0] = &EMPTY | |
q2.children[1] = &EMPTY | |
q2.children[2] = &EMPTY | |
q2.children[3] = &EMPTY | |
q3.children[0] = &EMPTY | |
q3.children[1] = &EMPTY | |
q3.children[2] = &EMPTY | |
q3.children[3] = &EMPTY | |
q4.children[0] = &EMPTY | |
q4.children[1] = &EMPTY | |
q4.children[2] = &EMPTY | |
q4.children[3] = &EMPTY | |
# ...will this cause a memory leak? | |
qtree.children = [&q1, &q2, &q3, &q4] | |
nodes.swap(qtree.nodes) | |
for node in nodes: | |
self._insert_into_children(qtree, node.id, node.rect, cdepth+1) | |
cdef _intersect(QuadTree *qtree, Rect rect, set results): | |
# search children | |
# TODO is this the correct | |
# way to check if the array is "empty"? | |
if not qtree.children[0].empty: | |
if rect.x1 <= qtree.x: | |
if rect.y1 <= qtree.y: | |
_intersect(qtree.children[0], rect, results) | |
if rect.y2 >= qtree.y: | |
_intersect(qtree.children[1], rect, results) | |
if rect.x2 >= qtree.x: | |
if rect.y1 <= qtree.y: | |
_intersect(qtree.children[2], rect, results) | |
if rect.y2 >= qtree.y: | |
_intersect(qtree.children[3], rect, results) | |
# search node at this level | |
for node in qtree.nodes: | |
if (node.rect.x2 >= rect.x1 and node.rect.x1 <= rect.x2 and | |
node.rect.y2 >= rect.y1 and node.rect.y1 <= rect.y2): | |
results.add(node.id) | |
return results |
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