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This is a simplified pseudo-code example of my main Class which extend the (fl5) Player class
package {
// [ ... ]
// simplified pseudo-code to show the mecanism...
public class MyCustomPlayer extends Player {
// [ ... ]
private function setComponents():void {
_components_array = new Array();
// populate _components_array here with texts, arrows & shapes objects...
// a component is something like {cue_point_in_position:null, cue_point_out_position:null, type:'text', data:'Hello world'}
_components_array_length = _components_array.length;
}
private function onInterfaceLoaded(evt:InterfaceEvent):void {
// [ ... ]
addEventListener(MediaEvent.JWPLAYER_MEDIA_TIME, mediaTime);
// [ ... ]
}
// here's my main problem... mediaTime function is not "called enough" :-(
// I need a highest framerate, but how ?
private function mediaTime(evt:MediaEvent):void {
// the current playhead position when mediaTime function is called
var position:Number = evt.position;
var components_to_show:Array = new Array();
var components_to_hide:Array = new Array();
// [ ... ]
// let's loop through the components array
for (var i:uint=0 ; i<_components_array_length ; i++) {
var id:String = _components_array[i].id;
var cue_point_in_position:Number = _components_array[i].cue_point_in_position;
var cue_point_out_position:Number = _components_array[i].cue_point_out_position;
// show the object ?
if (position >= cue_point_in_position && position <= cue_point_out_position) { // yes, it's in the range
components_to_show.push(id);
} else { // no, hide it
components_to_hide.push(id);
}
}
// let's dispatch an event
var lh:uint = components_to_hide.length;
for (var ih:uint=0 ; ih<lh ; ih++) {
dispatchEvent(new ExtendedPlayerEvent(ExtendedPlayerEvent.WMPLAYER_HIDE, components_to_hide[ih]));
}
var ls:uint = components_to_show.length;
for (var ish:uint=0 ; ish<ls ; ish++) {
dispatchEvent(new ExtendedPlayerEvent(ExtendedPlayerEvent.WMPLAYER_SHOW, components_to_show[ish]));
}
// [ ... ]
}
// [ ... ]
}
}
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