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import me.frostythedev.killstats.core.Main;
import net.minecraft.server.v1_8_R2.*;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_8_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
AMBIENCE_CAVE
AMBIENCE_RAIN
AMBIENCE_THUNDER
ANVIL_BREAK
ANVIL_LAND
ANVIL_USE
ARROW_HIT
BAT_DEATH
BAT_HURT
BAT_IDLE
AIR(0, 0),
STONE(1),
GRASS(2),
DIRT(3),
COBBLESTONE(4),
WOOD(5, Tree.class),
SAPLING(6, Tree.class),
BEDROCK(7),
WATER(8, MaterialData.class),
STATIONARY_WATER(9, MaterialData.class),