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December 21, 2021 17:28
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Playground that shows an animation from triangle to horizontal bar (manual bezier)
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import UIKit | |
import PlaygroundSupport | |
let shouldAnimate = false | |
func mod(_ a: Int, _ n: Int) -> Int { | |
precondition(n > 0, "modulus must be positive") | |
let r = a % n | |
return r >= 0 ? r : r + n | |
} | |
func rad2deg(_ number: Double) -> Double { | |
number * 180 / .pi | |
} | |
extension CGPoint { | |
init(_ x: CGFloat, _ y: CGFloat) { | |
self.init(x: x, y: y) | |
} | |
} | |
public extension CGPath { | |
static func createTriangleWithVertices(upperLeftCorner: CGPoint, | |
rightCorner: CGPoint, | |
lowerLeftCorner: CGPoint, | |
cornerRadius radius: CGFloat) -> CGPath { | |
let path = CGMutablePath() | |
let points = [lowerLeftCorner, upperLeftCorner, rightCorner] | |
enum BezierCalulation: Int, CaseIterable { | |
case upperLeft, right, lowerLeft | |
} | |
for bezierCalculation in BezierCalulation.allCases { | |
let i = bezierCalculation.rawValue | |
let firstIndex = i | |
let secondIndex = mod(i + 1, points.count) | |
let thirdIndex = mod(i + 2, points.count) | |
let from = points[firstIndex] | |
let via = points[secondIndex] | |
let to = points[thirdIndex] | |
let fromAngle = atan2f(Float(via.y - from.y), Float(via.x - from.x)) | |
let toAngle = atan2f(Float(to.y - via.y), Float(to.x - via.x)) | |
let fromOffset = CGVector(dx: CGFloat(-sinf(fromAngle)) * radius, dy: CGFloat(cosf(fromAngle)) * radius) | |
let toOffset = CGVector(dx: CGFloat(-sinf(toAngle)) * radius, dy: CGFloat(cosf(toAngle)) * radius) | |
let x1 = from.x + fromOffset.dx | |
let y1 = from.y + fromOffset.dy | |
let x2 = via.x + fromOffset.dx | |
let y2 = via.y + fromOffset.dy | |
let x3 = via.x + toOffset.dx | |
let y3 = via.y + toOffset.dy | |
let x4 = to.x + toOffset.dx | |
let y4 = to.y + toOffset.dy | |
let intersectionX = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)) | |
let intersectionY = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)) | |
let arcCenter = CGPoint(x: floor(intersectionX), y: floor(intersectionY)) | |
let startAngle = fromAngle - (.pi / 2.0) | |
let createCubicBezierFromArc: (_ angle: CGFloat, _ rotationOffset: CGFloat) -> (start: CGPoint, end: CGPoint, c1: CGPoint, c2: CGPoint) = { angle, rotationOffset in | |
assert(angle <= .pi / 2.0, "Only for arcs until 90°. Divide input into smaller arcs.") | |
let start = CGPoint(x: radius, y: 0) | |
let k: CGFloat = 4.0 / 3.0 * tan(angle / 4.0) | |
let c1 = CGPoint(x: radius, y: k * radius) | |
let c2 = CGPoint(x: radius * (cos(angle) + k * sin(angle)), y: radius * (sin(angle) - k * cos(angle))) | |
let end = CGPoint(x: radius * cos(angle), y: radius * sin(angle)) | |
let rotationAngle = CGFloat(startAngle) + rotationOffset | |
let rotatedStart = CGPoint( | |
x: cos(rotationAngle) * (start.x) - sin(rotationAngle) * (start.y) + arcCenter.x, | |
y: sin(rotationAngle) * (start.x) + cos(rotationAngle) * (start.y) + arcCenter.y | |
) | |
let rotatedC1 = CGPoint( | |
x: cos(rotationAngle) * (c1.x) - sin(rotationAngle) * (c1.y) + arcCenter.x, | |
y: sin(rotationAngle) * (c1.x) + cos(rotationAngle) * (c1.y) + arcCenter.y | |
) | |
let rotatedC2 = CGPoint( | |
x: cos(rotationAngle) * (c2.x) - sin(rotationAngle) * (c2.y) + arcCenter.x, | |
y: sin(rotationAngle) * (c2.x) + cos(rotationAngle) * (c2.y) + arcCenter.y | |
) | |
let rotatedEnd = CGPoint( | |
x: cos(rotationAngle) * (end.x) - sin(rotationAngle) * (end.y) + arcCenter.x, | |
y: sin(rotationAngle) * (end.x) + cos(rotationAngle) * (end.y) + arcCenter.y | |
) | |
return (start: rotatedStart, end: rotatedEnd, c1: rotatedC1, c2: rotatedC2) | |
} | |
let arcAngle1: CGFloat | |
let arcAngle2: CGFloat | |
switch bezierCalculation { | |
case .upperLeft: | |
arcAngle1 = CGFloat(.pi / 2.0) | |
arcAngle2 = CGFloat(abs(toAngle - fromAngle)) - arcAngle1 | |
case .right: | |
arcAngle1 = CGFloat(abs(toAngle - fromAngle)) / 2.0 | |
arcAngle2 = arcAngle1 | |
case .lowerLeft: | |
arcAngle1 = CGFloat(abs(3.0 / 2.0 * .pi - fromAngle)) - CGFloat(.pi / 2.0) | |
arcAngle2 = CGFloat(.pi / 2.0) | |
} | |
let firstBezier = createCubicBezierFromArc(arcAngle1, 0) | |
let secondBezier = createCubicBezierFromArc(arcAngle2, arcAngle1) | |
switch bezierCalculation { | |
case .upperLeft: | |
path.move(to: firstBezier.start) | |
path.addCurve(to: firstBezier.end, control1: firstBezier.c1, control2: firstBezier.c2) | |
path.addCurve(to: secondBezier.end, control1: secondBezier.c1, control2: secondBezier.c2) | |
case .right: | |
path.addLine(to: firstBezier.start) | |
path.addCurve(to: firstBezier.end, control1: firstBezier.c1, control2: firstBezier.c2) | |
path.addLine(to: secondBezier.start) | |
path.addCurve(to: secondBezier.end, control1: secondBezier.c1, control2: secondBezier.c2) | |
case .lowerLeft: | |
path.addLine(to: firstBezier.start) | |
path.addCurve(to: firstBezier.end, control1: firstBezier.c1, control2: firstBezier.c2) | |
path.addCurve(to: secondBezier.end, control1: secondBezier.c1, control2: secondBezier.c2) | |
} | |
if i == 0 { | |
print("horizontal distance between control points is \(secondBezier.end.x - secondBezier.start.x)") | |
} | |
} | |
path.closeSubpath() | |
return path | |
} | |
func printDebugDescription() { | |
var segmentCount = 1 | |
apply(info: &segmentCount) { (info, elementProvider) in | |
let segmentCount = info?.bindMemory(to: Int.self, capacity: 0).pointee ?? 0 | |
defer { info?.bindMemory(to: Int.self, capacity: 0).pointee = segmentCount + 1 } | |
let element = elementProvider.pointee | |
let command: String | |
let pointCount: Int | |
switch element.type { | |
case .moveToPoint: command = "moveTo"; pointCount = 1 | |
case .addLineToPoint: command = "lineTo"; pointCount = 1 | |
case .addQuadCurveToPoint: command = "quadCurveTo"; pointCount = 2 | |
case .addCurveToPoint: command = "curveTo"; pointCount = 3 | |
case .closeSubpath: command = "close"; pointCount = 0 | |
@unknown default: command = "unknown"; pointCount = 0 | |
} | |
let points = Array(UnsafeBufferPointer(start: element.points, count: pointCount)) | |
switch pointCount { | |
case 0: | |
print("\(segmentCount). \(command)") | |
case 1: | |
print("\(segmentCount). \(command) \(points[0])") | |
case 2: | |
print("\(segmentCount). \(command) \(points[2]), control point \(points[0])") | |
case 3: | |
print("\(segmentCount). \(command) \(points[2]), control points \(points.prefix(2))") | |
default: | |
break | |
} | |
} | |
} | |
} | |
func deg2rad(_ number: Double) -> CGFloat { | |
CGFloat(number * .pi / 180) | |
} | |
class TestShape: CAShapeLayer { | |
override init() { | |
super.init() | |
fillColor = nil | |
strokeColor = UIColor.black.cgColor | |
lineWidth = 3 | |
setShape() | |
} | |
required init?(coder: NSCoder) { fatalError("") } | |
func setShape() { | |
let bottomLeft = CGPoint(x: 300, y: 300) | |
let topLeft = CGPoint(x: 300, y: 100) | |
let centerRight = CGPoint(x: 500, y: 200) | |
path = .createTriangleWithVertices(upperLeftCorner: topLeft, rightCorner: centerRight, lowerLeftCorner: bottomLeft, cornerRadius: 20.0) | |
let width: CGFloat = 200 | |
let triangleBoundingBox = CGRect( | |
x: 300, | |
y: 175, | |
width: width, | |
height: 50 | |
) | |
let hOffsetOnLine: CGFloat = 8.944270150970397 // printed in `createTriangleWithVertices` function | |
let centerY: CGFloat = 200 | |
let rightCenter = CGPoint(x: triangleBoundingBox.maxX - 25, y: centerY) | |
let leftCenter = CGPoint(x: triangleBoundingBox.minX + 25, y: centerY) | |
let leftTop = leftCenter.applying(CGAffineTransform(translationX: hOffsetOnLine, y: -25)) | |
let leftBottom = leftCenter.applying(CGAffineTransform(translationX: hOffsetOnLine, y: 25)) | |
let barPath = CGMutablePath() | |
barPath.addArc(center: leftCenter, radius: 25, startAngle: deg2rad(180), endAngle: deg2rad(270), clockwise: false) | |
barPath.addLine(to: leftTop) | |
barPath.addArc(center: rightCenter, radius: 25, startAngle: deg2rad(270), endAngle: deg2rad(0), clockwise: false) | |
barPath.addArc(center: rightCenter, radius: 25, startAngle: deg2rad(0), endAngle: deg2rad(90), clockwise: false) | |
barPath.addLine(to: leftBottom) | |
barPath.addArc(center: leftCenter, radius: 25, startAngle: deg2rad(90), endAngle: deg2rad(180), clockwise: false) | |
barPath.closeSubpath() | |
print("Triangle: ") | |
path!.printDebugDescription() | |
print("\nBar:") | |
barPath.printDebugDescription() | |
if shouldAnimate { | |
let animation = CABasicAnimation(keyPath: #keyPath(CAShapeLayer.path)) | |
animation.toValue = barPath | |
animation.duration = 5 | |
animation.beginTime = CACurrentMediaTime() + 1 | |
animation.autoreverses = true | |
animation.repeatCount = .greatestFiniteMagnitude | |
self.add(animation, forKey: animation.keyPath) | |
} else { | |
let mergedPath = CGMutablePath() | |
mergedPath.addPath(path!) | |
mergedPath.addPath(barPath) | |
path = mergedPath | |
} | |
} | |
} | |
class LayerWrapper: UIView { | |
override class var layerClass: AnyClass { TestShape.self } | |
} | |
let view = LayerWrapper(frame: CGRect(origin: .zero, size: CGSize(width: 800, height: 400))) | |
view.backgroundColor = .white | |
final class TrianglePointsView: UIView { | |
override init(frame: CGRect) { | |
super.init(frame: frame) | |
isOpaque = false | |
backgroundColor = .clear | |
} | |
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } | |
override func draw(_ rect: CGRect) { | |
if let context = UIGraphicsGetCurrentContext() { | |
context.setLineWidth(0) | |
let radius: CGFloat = 4.0 | |
context.setFillColor(UIColor.systemOrange.withAlphaComponent(0.5).cgColor) | |
context.addArc(center: CGPoint(300.0000016678538, 120.95430198346827), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(308.95430802330026, 111.99999833214669), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(323.1049043816619, 112.0000004688273), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(326.1671650654414, 112.72290251303971), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(470.7199538115124, 184.49929772774448), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(475.00000090306287, 191.42456086407097), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(474.9999990969369, 206.5754439043006), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(470.7199503542751, 213.50070602018417), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(326.16716046942304, 286.2770989573265), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(326.16716046942304, 286.2770989573265), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(308.95430325492856, 286.9999990343546), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(299.9999990343547, 278.0456932481602), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.systemBlue.cgColor) | |
context.addArc(center: CGPoint(300.0000000000002, 131.999996980084), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(320.000003019916, 112.00000000000023), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(328.9442731708864, 114.11145681044536), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(463.9442731708864, 181.11145681044536), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.red.cgColor) | |
context.addArc(center: CGPoint(474.9999999999999, 199.0000023841858), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.systemBlue.cgColor) | |
context.addArc(center: CGPoint(463.94426890592507, 216.88854532203504), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(328.94426890592507, 284.88854532203504), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(319.9999982515444, 286.99999999999994), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(300.0000000000002, 266.999996980084), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
} | |
} | |
} | |
final class BarPointsView: UIView { | |
override init(frame: CGRect) { | |
super.init(frame: frame) | |
isOpaque = false | |
backgroundColor = .clear | |
} | |
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } | |
override func draw(_ rect: CGRect) { | |
if let context = UIGraphicsGetCurrentContext() { | |
context.setLineWidth(0) | |
let radius: CGFloat = 4.0 | |
context.setFillColor(UIColor.systemOrange.withAlphaComponent(0.5).cgColor) | |
context.addArc(center: CGPoint(300.0, 186.19288125423017), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(311.19288125423014, 175.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(488.80711874576986, 175.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(500.0, 186.19288125423017), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(500.0, 213.80711874576983), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(488.80711874576986, 225.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(311.19288125423014, 225.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(300.0, 213.80711874576983), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.systemBlue.cgColor) | |
context.addArc(center: CGPoint(325.0, 175.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(333.944270150970397, 175.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(475.0, 175.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.red.cgColor) | |
context.addArc(center: CGPoint(500.0, 200.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.systemBlue.cgColor) | |
context.addArc(center: CGPoint(475.0, 225.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(333.944270150970397, 225.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.addArc(center: CGPoint(325.0, 225.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
context.setFillColor(UIColor.red.cgColor) | |
context.addArc(center: CGPoint(300.0, 200.0), radius: radius, startAngle: 0.0, endAngle: .pi * 2.0, clockwise: true) | |
context.fillPath() | |
} | |
} | |
} | |
if !shouldAnimate { | |
view.addSubview(TrianglePointsView(frame: CGRect(origin: .zero, size: CGSize(width: 800, height: 400)))) | |
view.addSubview(BarPointsView(frame: CGRect(origin: .zero, size: CGSize(width: 800, height: 400)))) | |
} | |
PlaygroundPage.current.liveView = view | |
PlaygroundPage.current.needsIndefiniteExecution = true |
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