Created
October 23, 2016 14:44
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//Example of how to create a minimal MFC application | |
//1. Create a new Win32 project, select empty project | |
//2. Go to project options > Use MFC in a shared library (.dll) | |
//3. Make a new resource file with an empty dialog | |
//4. Give the dialog the name "IDD_INTERFACE1" | |
//5. Build and run. | |
//--------------------------------------- | |
#include <afxwin.h> | |
#include "resource.h" | |
//--------------------------------------- | |
//Globals | |
//CEdit* TEST; | |
class GAME_FORM : public CDialog | |
{ | |
public: | |
GAME_FORM(CWnd* pParent = NULL) : CDialog(GAME_FORM::IDD, pParent) {}; | |
//Dialog data, name of dialog here | |
enum { IDD = IDD_INTERFACE1 }; | |
protected: | |
virtual void DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); }; | |
//Called right after constructor. Initialize things here | |
virtual BOOL OnInitDialog() | |
{ | |
CDialog::OnInitDialog(); | |
//TEST = (CEdit*)GetDlgItem(IDC_TEST); | |
//TEST->SetWindowTextW(L"Hello!"); | |
return true; | |
} | |
public: | |
DECLARE_MESSAGE_MAP() | |
}; | |
//Actural App | |
class TheGame : public CWinApp | |
{ | |
public: | |
TheGame() {}; | |
virtual BOOL InitInstance() | |
{ | |
CWinApp::InitInstance(); | |
//SetRegistryKey(_T("Landkartenvertrieb")); | |
GAME_FORM dlg; | |
m_pMainWnd = &dlg; | |
INT_PTR nResponse = dlg.DoModal(); | |
return false; | |
} | |
}; | |
//--------------------------------------------- | |
//Need a Message Map Macro for both CDialog and CWinApp | |
BEGIN_MESSAGE_MAP(GAME_FORM, CDialog) | |
END_MESSAGE_MAP() | |
//--------------------------------------------- | |
//Start application | |
TheGame theApp; |
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