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#include <GL/gl.h>
#include <EGL/egl.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char* argv[]) {
EGLDisplay eglDpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(eglDpy != EGL_NO_DISPLAY);
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var Module = new function() {
this.somePublicFunction = function() {
console.log(somePrivateFunction());
return "I'm a public function";
};
var somePrivateFunction = function() {
return "I'm a private function";
};