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@funhazard
Created September 12, 2012 23:51
this.shadowmapResolverA.ResolveShadows(this.shadowMap, lightSource1, PostEffect.LinearAttenuation_BlurMid, lightPosition);
this.shadowmapResolverA.ResolveShadows(this.shadowMap, lightSource2, PostEffect.CurveAttenuation_BlurMid, lightPosition2);
this.shadowmapResolverB.ResolveShadows(this.shadowMap, lightSource3, PostEffect.CurveAttenuation, lightSource3.Position - this.randomMoveVector3);
this.shadowmapResolverB.ResolveShadows(this.shadowMap, lightSource4, PostEffect.CurveAttenuation_BlurLow, lightSource4.Position - this.randomMoveVector4);
this.shadowmapResolverC.ResolveShadows(this.shadowMap, lightSource5, PostEffect.LinearAttenuation_BlurLow, lightSource5.Position - this.randomMoveVector5);
this.shadowmapResolverB.ResolveShadows(this.shadowMap, lightSource6, PostEffect.LinearAttenuation_BlurHigh, lightSource6.Position - this.randomMoveVector6);
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