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March 3, 2019 22:12
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The demo 100 from fast led with three buttons
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#include "FastLED.h" | |
FASTLED_USING_NAMESPACE | |
#include <EasyButton.h> | |
// FastLED "100-lines-of-code" demo reel, showing just a few | |
// of the kinds of animation patterns you can quickly and easily | |
// compose using FastLED. | |
// | |
// This example also shows one easy way to define multiple | |
// animations patterns and have them automatically rotate. | |
// | |
// -Mark Kriegsman, December 2014 | |
#if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000) | |
#warning "Requires FastLED 3.1 or later; check github for latest code." | |
#endif | |
#define DATA_PIN D6 | |
//#define CLK_PIN 4 | |
#define LED_TYPE WS2811 | |
#define COLOR_ORDER GRB | |
#define NUM_LEDS 30 | |
CRGB leds[NUM_LEDS]; | |
#define BRIGHTNESS 96 | |
#define FRAMES_PER_SECOND 120 | |
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current | |
uint8_t gHue = 0; // rotating "base color" used by many of the patterns | |
uint8_t gStyle = 0 ; // Different styles. 0 = Manual Hue, 1 = Auto Hue | |
const uint8_t STYLE_MANUAL_HUE = 0 ; | |
const uint8_t STYLE_AUTOMATIC_HUE = 1 ; | |
const uint8_t STYLE_MAX = STYLE_AUTOMATIC_HUE ; | |
const int BUTTON_NEXT_PATTERN = D4; // the number of the pushbutton pin | |
EasyButton nextPatternButton(BUTTON_NEXT_PATTERN); | |
const int BUTTON_HUE = D2; | |
EasyButton HueButton(BUTTON_HUE); | |
const int BUTTON_STYLE = D3; | |
EasyButton StyleButton(BUTTON_STYLE); | |
void setup() { | |
delay(3000); // 3 second delay for recovery | |
// tell FastLED about the LED strip configuration | |
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
// set master brightness control | |
FastLED.setBrightness(BRIGHTNESS); | |
Serial.begin(115200); | |
Serial.println("\n\nStarting\n\n"); | |
nextPatternButton.begin(); | |
nextPatternButton.onPressed(nextPattern); | |
HueButton.begin(); | |
StyleButton.begin(); | |
StyleButton.onPressed(nextStyle); | |
// gCurrentPatternNumber = 6 ; | |
// gHue = 150; // 150 = Blue | |
} | |
// List of patterns to cycle through. Each is defined as a separate function below. | |
typedef void (*SimplePatternList[])(); | |
SimplePatternList gPatterns = { rainbow, fill, rainbowWithGlitter, confetti, sinelon, juggle, bpm, fill, single }; | |
void loop() | |
{ | |
nextPatternButton.read(); | |
HueButton.read(); | |
StyleButton.read(); | |
if( HueButton.isPressed() ) { | |
gHue++ ; | |
} | |
if( gStyle ) { | |
// Call the current pattern function once, updating the 'leds' array | |
gPatterns[gCurrentPatternNumber](); | |
} else { | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = CRGB::Black; | |
} | |
} | |
// send the 'leds' array out to the actual LED strip | |
FastLED.show(); | |
// insert a delay to keep the framerate modest | |
FastLED.delay(1000/FRAMES_PER_SECOND); | |
// do some periodic updates | |
// EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow | |
// EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically | |
} | |
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0])) | |
void single() { | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = CRGB::Black; | |
} | |
leds[NUM_LEDS-1] = CHSV( gHue, 255, 255); | |
} | |
void fill() { | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = CHSV( gHue, 255, 255); | |
} | |
} | |
void nextStyle() { | |
gStyle = !gStyle ; | |
} | |
void nextPattern() | |
{ | |
// add one to the current pattern number, and wrap around at the end | |
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns); | |
} | |
void rainbow() | |
{ | |
// FastLED's built-in rainbow generator | |
fill_rainbow( leds, NUM_LEDS, gHue, 7); | |
} | |
void rainbowWithGlitter() | |
{ | |
// built-in FastLED rainbow, plus some random sparkly glitter | |
rainbow(); | |
addGlitter(80); | |
} | |
void addGlitter( fract8 chanceOfGlitter) | |
{ | |
if( random8() < chanceOfGlitter) { | |
leds[ random16(NUM_LEDS) ] += CRGB::White; | |
} | |
} | |
void confetti() | |
{ | |
// random colored speckles that blink in and fade smoothly | |
fadeToBlackBy( leds, NUM_LEDS, 10); | |
int pos = random16(NUM_LEDS); | |
leds[pos] += CHSV( gHue + random8(64), 200, 255); | |
} | |
void sinelon() | |
{ | |
// a colored dot sweeping back and forth, with fading trails | |
fadeToBlackBy( leds, NUM_LEDS, 10); | |
// int pos = beatsin16( 13, 0, NUM_LEDS-1 ); | |
int pos = beatsin16( 50, 0, NUM_LEDS-1 ); | |
leds[pos] += CHSV( gHue, 255, 192); | |
} | |
void bpm() | |
{ | |
// colored stripes pulsing at a defined Beats-Per-Minute (BPM) | |
uint8_t BeatsPerMinute = 62; | |
CRGBPalette16 palette = PartyColors_p; | |
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255); | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10)); | |
} | |
} | |
void juggle() { | |
// eight colored dots, weaving in and out of sync with each other | |
fadeToBlackBy( leds, NUM_LEDS, 20); | |
byte dothue = 0; | |
for( int i = 0; i < 8; i++) { | |
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255); | |
dothue += 32; | |
} | |
} |
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