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Created March 3, 2019 22:12
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The demo 100 from fast led with three buttons
#include "FastLED.h"
FASTLED_USING_NAMESPACE
#include <EasyButton.h>
// FastLED "100-lines-of-code" demo reel, showing just a few
// of the kinds of animation patterns you can quickly and easily
// compose using FastLED.
//
// This example also shows one easy way to define multiple
// animations patterns and have them automatically rotate.
//
// -Mark Kriegsman, December 2014
#if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000)
#warning "Requires FastLED 3.1 or later; check github for latest code."
#endif
#define DATA_PIN D6
//#define CLK_PIN 4
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 30
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
uint8_t gStyle = 0 ; // Different styles. 0 = Manual Hue, 1 = Auto Hue
const uint8_t STYLE_MANUAL_HUE = 0 ;
const uint8_t STYLE_AUTOMATIC_HUE = 1 ;
const uint8_t STYLE_MAX = STYLE_AUTOMATIC_HUE ;
const int BUTTON_NEXT_PATTERN = D4; // the number of the pushbutton pin
EasyButton nextPatternButton(BUTTON_NEXT_PATTERN);
const int BUTTON_HUE = D2;
EasyButton HueButton(BUTTON_HUE);
const int BUTTON_STYLE = D3;
EasyButton StyleButton(BUTTON_STYLE);
void setup() {
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
Serial.begin(115200);
Serial.println("\n\nStarting\n\n");
nextPatternButton.begin();
nextPatternButton.onPressed(nextPattern);
HueButton.begin();
StyleButton.begin();
StyleButton.onPressed(nextStyle);
// gCurrentPatternNumber = 6 ;
// gHue = 150; // 150 = Blue
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, fill, rainbowWithGlitter, confetti, sinelon, juggle, bpm, fill, single };
void loop()
{
nextPatternButton.read();
HueButton.read();
StyleButton.read();
if( HueButton.isPressed() ) {
gHue++ ;
}
if( gStyle ) {
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
} else {
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = CRGB::Black;
}
}
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
// EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
// EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void single() {
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = CRGB::Black;
}
leds[NUM_LEDS-1] = CHSV( gHue, 255, 255);
}
void fill() {
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = CHSV( gHue, 255, 255);
}
}
void nextStyle() {
gStyle = !gStyle ;
}
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 10);
// int pos = beatsin16( 13, 0, NUM_LEDS-1 );
int pos = beatsin16( 50, 0, NUM_LEDS-1 );
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}
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