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部屋数sim
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#define WIDTH 5 | |
#define HEIGHT 3 | |
#define N_ROOMDATA 0x70 | |
int roomdata[N_ROOMDATA]; | |
int rand_range(int min, int max) | |
{ | |
return min + (((max - min + 1) * (rand() & 0xFF)) >> 8); | |
} | |
void init_roomdata(void) | |
{ | |
int i; | |
for (i=0; i<N_ROOMDATA; i++){ | |
int x = i & 0xF; | |
int y = (i >> 4) & 0xF; | |
roomdata[i] = (x == 0 || WIDTH < x || y == 0 || HEIGHT < y) ? 0x80 : 0xFF; | |
} | |
roomdata[0x23] = 0xFE; | |
} | |
void init_roomdata_treasury(void) | |
{ | |
init_roomdata(); | |
roomdata[0x11] = 0xFE; | |
roomdata[0x12] = 0xFE; | |
roomdata[0x21] = 0xFE; | |
roomdata[0x22] = 0xFE; | |
} | |
int room_occupied(x, y, w, h) | |
{ | |
int cx,cy; | |
for (cx=x; cx<x+w; cx++){ | |
for (cy=y; cy<y+h; cy++){ | |
if (roomdata[cy<<4 | cx] != 0xFF){ | |
return 1; | |
} | |
} | |
} | |
return 0; | |
} | |
void room_occupy(x, y, w, h, roomno) | |
{ | |
int cx,cy; | |
for (cx=x; cx<x+w; cx++){ | |
for (cy=y; cy<y+h; cy++){ | |
roomdata[cy<<4 | cx] = roomno; | |
} | |
} | |
} | |
/*floor_type: 1 for 1 <= floor <= 6 | |
* 2 otherwise */ | |
int make_rooms(int floor_type) | |
{ | |
int i,j; | |
int roomno = 0; | |
for (i=0; i<10; i++){ | |
for (j=0; j<5; j++){ | |
int w,h; | |
int x,y; | |
if (floor_type == 1){ | |
w = h = 1; | |
}else{ | |
w = rand_range(1, 2); | |
h = rand_range(1, 2); | |
} | |
x = rand_range(1, WIDTH - w + 1); | |
y = rand_range(1, HEIGHT - h + 1); | |
if (!room_occupied(x, y, w, h)){ | |
room_occupy(x, y, w, h, roomno++); | |
break; | |
} | |
} | |
} | |
return roomno; | |
} | |
int main(int argc, char *argv[]) | |
{ | |
int i; | |
int floor_type; | |
int ntimes; | |
int roomnos[11] = {0}; | |
int treasury = 0; | |
srand(time(NULL)); | |
if (argc <= 1){ | |
floor_type = 2; | |
}else{ | |
floor_type = atoi(argv[1]); | |
} | |
if (argc <= 2){ | |
ntimes = 100000; | |
}else{ | |
ntimes = atoi(argv[2]); | |
} | |
if (argc > 3){ | |
if (argv[3][0] == 't'){ | |
treasury = 1; | |
printf("T\n"); | |
} | |
} | |
for (i=0; i<ntimes; i++){ | |
if (treasury){ | |
init_roomdata_treasury(); | |
}else{ | |
init_roomdata(); | |
} | |
roomnos[make_rooms(floor_type)]++; | |
} | |
for (i=0; i<=10; i++){ | |
printf("%d:%d ", i, roomnos[i]); | |
} | |
return 0; | |
} | |
/* | |
$ ./room-sim 1 1000000 # 1 <= F <= 6 | |
0:0 1:0 2:0 3:0 4:0 5:0 6:0 7:228 8:15497 9:246222 10:738053 | |
$ ./room-sim 2 1000000 # 7 <= F | |
0:0 1:0 2:9 3:998 4:19952 5:117651 6:296356 7:345994 8:180007 9:36913 10:2120 | |
$ ./room-sim 1 1000000 t # 1 <= F <= 6 treasury | |
T | |
0:0 1:0 2:0 3:0 4:2 5:142 6:7790 7:108288 8:422145 9:403983 10:57650 | |
$ ./room-sim 2 1000000 t # 7 <= F treasury | |
T | |
0:0 1:16 2:2672 3:51368 4:227391 5:380827 6:260748 7:70131 8:6649 9:196 10:2 | |
*/ |
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