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WARNING: package is not existing on server yet
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Building openra-ca.spec for Fedora_28/x86_64
Getting buildinfo from server and store to /data/OBS/home:fusion809/openra-ca/.osc/_buildinfo-Fedora_28-x86_64.xml
Getting buildconfig from server and store to /data/OBS/home:fusion809/openra-ca/.osc/_buildconfig-Fedora_28-x86_64
Updating cache of required packages
0.0% cache miss. 436/436 dependencies cached.
Skipping verification of package signatures
Writing build configuration
View run.log
Platform is Linux
Engine version is release-20180923
Using SDL 2 with OpenGL renderer
Desktop resolution: 1920x1080
No custom resolution provided, using desktop resolution
Using resolution: 1920x1080
Using window scale 1.00
OpenGL version: 4.6.0 NVIDIA 396.54
Using default sound device
Internal mods:
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make[1]: Entering directory '/data/GitHub/others/DarkReign/engine'
Fetching StyleCopPlus from NuGet
Fetching StyleCop files from NuGet
Fetching ICSharpCode.SharpZipLib from NuGet
Fetching MaxMind.Db from NuGet
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Fetching NUnit.Console from NuGet
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Fetching FuzzyLogicLibrary from NuGet.
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*rpmfusion-free RPM Fusion for Fedora 28 - Free 563
*rpmfusion-free-updates RPM Fusion for Fedora 28 - Free - Update 226
*rpmfusion-nonfree RPM Fusion for Fedora 28 - Nonfree 203
*rpmfusion-nonfree-nvidia-driver RPM Fusion for Fedora 28 - Nonfree - NVI 15
*rpmfusion-nonfree-updates RPM Fusion for Fedora 28 - Nonfree - Upd 74
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Disk /dev/sda
/dev/sda1 2048 1023999 1021952 499M Windows recovery environment
/dev/sda2 1024000 1226751 202752 99M EFI System
/dev/sda3 1226752 1259519 32768 16M Microsoft reserved
/dev/sda4 1259520 473188351 471928832 225G Microsoft basic data
/dev/sda5 473188352 536102911 62914560 30G Linux filesystem
/dev/sda6 536102912 640960511 104857600 50G Linux filesystem
/dev/sda7 640960512 649349119 8388608 4G Linux swap
/dev/sda8 649349120 651446271 2097152 1G Linux filesystem
View Comment-#openra-irc-channel-error-commit-25307-package
Hi folks, for the latest commit number 25307, I'm getting an error from my packaged version of the RA mod, but when I manually compile in the OpenRA repo and run ./launch-game.sh I don't, with the exact same map and mod, roughly the same teams (I use the randomly assigned AIs), roughly the same strategy. I haven't done extensive testing of the manually compiled version but so far it seems devoid of this bug, for all I know with extra playing it will turn up. I was wondering is this something I should report at https://github.com/OpenRA/OpenRA/issues, or something I would be on my own in solving (which would likely lead nowhere as I haven't any C# experience). If you're curious as to the issue here's my exception log: https://gist.githubusercontent.com/fusion809/900ee54b2e7da3dd5e639e5a741ca337/raw/552c11a3421e2a6daf94627fccb3c5382cd21e2f/log.
View log
Platform is Linux
Engine version is bleed-25307
Using SDL 2 with OpenGL renderer
Desktop resolution: 1920x1080
No custom resolution provided, using desktop resolution
Using r
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View _log
[ 0s] Using BUILD_ROOT=/var/cache/obs/worker/root_6/.mount
[ 0s] Using BUILD_ARCH=x86_64:i686:i586:i486:i386
[ 0s] Doing kvm build in /var/cache/obs/worker/root_6/root
[ 0s]
[ 0s]
[ 0s] lamb06 started "build appimaged.spec" at Tue Oct 2 21:31:23 UTC 2018.
[ 0s]
[ 0s] Building appimaged for project 'home:fusion809' repository 'openSUSE_Tumbleweed' arch 'x86_64' srcmd5 '9f134964fe8a8f392df419816ebcf386'
[ 0s]
[ 0s] processing recipe /var/cache/obs/worker/root_6/.build-srcdir/appimaged.spec ...