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@fusspawn
Created May 12, 2020 13:49
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function INJECT_CRAFTING(self)
local orig_load = SurvivalGame.loadCraftingRecipes
SurvivalGame.loadCraftingRecipes = function(self)
orig_load()
local extra = {
{ -- Water + Ember => Milk
itemId = "2c4a2633-153a-4800-ba3d-2ac0d993b9c8", -- what gets made
quantity = 1, -- how many get made
craftTime = 12,
ingredientList = {
{
itemId="869d4736-289a-4952-96cd-8a40117a2d28",
quantity=5
},{
itemId="267e0c93-62e3-45ad-9470-a14035cb9ca4",
quantity=1
}
}
}
}
local recipies = g_craftingRecipes["craftbot"].recipes
local recipiesByIndex = g_craftingRecipes["craftbot"].recipesByIndex
for idx, recipe in pairs( extra ) do
recipe.craftTime = math.ceil( recipe.craftTime * 40 ) -- Seconds to ticks
for _,ingredient in ipairs( recipe.ingredientList ) do
ingredient.itemId = sm.uuid.new( ingredient.itemId ) -- Prepare uuid
end
recipies[recipe.itemId] = recipe
recipiesByIndex[#recipiesByIndex + 1] = recipe
end
-- NOTE: THIS IS HACKY AS SHIT. I NEED TO BUILD HE JSON BELOW AT THE PATH BELOW AT RUNTIME. CURRENTLY ITS JUST A COPY OF THE STANDARD CraftingRecipies/craftbot.json with the above extra entry added.
-- just save my copy of the recipies data to disk as json prior to calling this
g_craftingRecipes["craftbot"] = { path = "$SURVIVAL_DATA/Scripts/mods/waypoints/consumables/extended_crafting_recipies.json", recipes = recipies, recipesByIndex = recipiesByIndex }
end
end
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