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@fusspawn
Created November 3, 2018 00:08
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[NG Tools] #0 - Packet NGTools.NGRemoteScene.ServerSendGameObjectDataPacket has thrown an exception:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> uLink.NetworkException: caller must have authority over the object
at uLink.Utility.Exception (System.Object[] args) [0x00000] in <filename unknown>:0
at uLink.Utility.Assert (Boolean condition, System.Object[] args) [0x00000] in <filename unknown>:0
at uLink.NetworkViewBase.get_authFlags () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at NGTools.UWPFakeExtension.GetValue (System.Reflection.PropertyInfo p, System.Object instance) [0x00000] in <filename unknown>:0
at NGTools.PropertyModifier.GetValue (System.Object instance) [0x00000] in <filename unknown>:0
at NGTools.NGRemoteScene.NetField.Serialize (NGTools.ByteBuffer buffer, System.Object instance, IFieldModifier field) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Log(Object)
NGTools.InternalNGDebug:Log(Int32, String)
‏‫‮‎‭‏‌‎‌‫‬‮‌‏‫​‍‫‮‫‎‌‭‮‏‮:​​‮​‬‬‏‭‫‍​‮‮‍‭‏‎‪‪‬‪​​‫‪‮(Client, Packet)
NGTools.Network.PacketExecuter:ExecutePacket(Client, Packet)
NGTools.Network.Client:ExecReceivedCommands(PacketExecuter)
NGToolsEditor.NGRemoteScene.NGRemoteHierarchyWindow:‍‪‪‬‌‬‮‪‍‍‍‍‭‪​‭​‫‬‫‏​‮‏‎‮()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
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